What changed
3 fixes0 additions11 changes2 removals
- Balance
- Gameplay
- Fixes
- Performance
changedBrick Battalion version 1.05 is now available. For this update, we concentrated on speeding up the pacing a bit without drastically affecting difficulty. The most notable change is that the "next brick" delay during firing has been reduced. No longer will you have a breather or impatiently tap your foot while your ship shoots off hot plasma. In order to accommodate this change, quite a few visual effects have been sped up, and with the intro sequence compressed, the entire experience should feel faster. With great speed comes great responsibility. A "last chance" recovery feature has been added that gives you some time to move your brick set if it lands on top of an already placed brick. You have a half second to move or rotate, up to two seconds total per brick set. This feature is ignored if you are holding "down" to make your bricks fall faster. Last but not least, the number of brick colors can now be changed in custom games. This number can be set to 3, 4 or 5 colors. Previously, all matches were 5 colors. The default for matchmaking is now 4. The number of colors affect the difficulty for all players in a match, with more colors being more difficult. Here is a video of a 4 vs 4 Bot Match showing the latest update: 4 vs 4 Bot Match So, what do you think? Let us know on the discussion board! Complete change list:
changedMatch start time decreased.
changedPost chain spawn delay reduced from 3 to 1.
changedFall time modifier when holding "down" changed from 0.25 (4x) to 0.1428 (7x).
changedTurret rotation speed increased from 60 to 360.
changedDebris drop delay decreased from 0.1 to 0.05.
Post chain spawn delay3→1↓Post chain spawn delay decreased, buffTurret rotation speed60→360↑Turret rotation speed increased, buffDebris drop delay0.1→0.05↓Debris drop delay decreased, buffMatch explosion trail duration1.5→0.75↓Match explosion trail duration decreased, nerfBrick Battalion changes
changedBrick Battalion version 1.05 is now available. For this update, we concentrated on speeding up the pacing a bit without drastically affecting difficulty. The most notable change is that the "next brick" delay during firing has been reduced. No longer will you have a breather or impatiently tap your foot while your ship shoots off hot plasma. In order to accommodate this change, quite a few visual effects have been sped up, and with the intro sequence compressed, the entire experience should feel faster. With great speed comes great responsibility. A "last chance" recovery feature has been added that gives you some time to move your brick set if it lands on top of an already placed brick. You have a half second to move or rotate, up to two seconds total per brick set. This feature is ignored if you are holding "down" to make your bricks fall faster. Last but not least, the number of brick colors can now be changed in custom games. This number can be set to 3, 4 or 5 colors. Previously, all matches were 5 colors. The default for matchmaking is now 4. The number of colors affect the difficulty for all players in a match, with more colors being more difficult. Here is a video of a 4 vs 4 Bot Match showing the latest update: 4 vs 4 Bot Match So, what do you think? Let us know on the discussion board! Complete change list:
changedMatch start time decreased.
changedPost chain spawn delay reduced from 3 to 1.
changedFall time modifier when holding "down" changed from 0.25 (4x) to 0.1428 (7x).
changedTurret rotation speed increased from 60 to 360.
Brick Battalion version 1.05 is now available. For this update, we concentrated on speeding up the pacing a bit without drastically affecting difficulty. The most notable change is that the "next brick" delay during firing has been reduced. No longer will you have a breather or impatiently tap your foot while your ship shoots off hot plasma. In order to accommodate this change, quite a few visual effects have been sped up, and with the intro sequence compressed, the entire experience should feel faster. With great speed comes great responsibility. A "last chance" recovery feature has been added that gives you some time to move your brick set if it lands on top of an already placed brick. You have a half second to move or rotate, up to two seconds total per brick set. This feature is ignored if you are holding "down" to make your bricks fall faster. Last but not least, the number of brick colors can now be changed in custom games. This number can be set to 3, 4 or 5 colors. Previously, all matches were 5 colors. The default for matchmaking is now 4. The number of colors affect the difficulty for all players in a match, with more colors being more difficult. Here is a video of a 4 vs 4 Bot Match showing the latest update: 4 vs 4 Bot Match So, what do you think? Let us know on the discussion board! Complete change list:
Match start time decreased.
Post chain spawn delay reduced from 3 to 1.
Fall time modifier when holding "down" changed from 0.25 (4x) to 0.1428 (7x).
Turret rotation speed increased from 60 to 360.
Debris drop delay decreased from 0.1 to 0.05.
Match explosion effect speed increased 100%.
Match explosion trail duration decreased from 1.5 to 0.75.
Rocket speed increased from 800 to 1200.
Warhead speed increased from 700 to 1050.
4 colors are used by default.
Custom games allow 3 through 5 colors.
Brick sets can be moved up to a half second after touching a brick below it.
Brick sets can spend a maximum of 2 seconds touching bricks below it.
Fixed a bug that allowed players to rotate bricks after the game has ended.
Fixed a bug where a player can leave the custom lobby while a match is starting.
Bot name no longer displays in player slots when returning to the custom lobby.
Fixed a crash when clicking log in immediately after clicking settings on the login screen.
Cultures that use ',' (comma) instead of '.' (period) for the decimal should no longer receive errors.