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Steam News18 July 20261mo ago

Hotfix – Thief Rebalance, Door Fix & Tractor Power

Thanks again for the reports, the thieves we're balanced. Tractor from the Old Wounds quest has more power, you should be able to finish the quest now Closed door means closed door, the thieves won't go inside anymore A

In this update5

Full notes

Full Brewgether update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes2 removals
  • Gameplay
  • Events
removedRaids are far less punishingThey take about 4x less per raid , and they no longer empty a slot completely, so you can actually see what was taken.
changedRaids are far less punishingStanding near your storage stops a robbery in progress — previously walking right up to a thief mid-theft did nothing at all.
removedRaids are far less punishingThieves no longer bolt the instant you appear on the horizon, so you can actually reach them.
changedAlso fixedFalse "THIEF ESCAPING!" alerts. Any failed or aborted thief run was showing a full theft alarm for 35-45 seconds despite nothing being stolen — which made theft feel far more constant than it was, and made scaring one off feel pointless.

Brewgether changes

removedThey take about 4x less per raid , and they no longer empty a slot completely, so you can actually see what was taken.
changedStanding near your storage stops a robbery in progress — previously walking right up to a thief mid-theft did nothing at all.
removedThieves no longer bolt the instant you appear on the horizon, so you can actually reach them.
changedFalse "THIEF ESCAPING!" alerts. Any failed or aborted thief run was showing a full theft alarm for 35-45 seconds despite nothing being stolen — which made theft feel far more constant than it was, and made scaring one off feel pointless.

Thanks again for the reports, the thieves we're balanced.

Tractor from the Old Wounds quest has more power, you should be able to finish the quest now

Closed door means closed door, the thieves won't go inside anymore

  • A closed storage door now actually keeps thieves out. If they find it shut, they turn around and leave empty-handed. Lock up before you head out and your stored goods are safe.

Raids are far less punishing

  • Much less frequent. Thieves were raiding roughly every 2 minutes. That's now several times longer between visits.

  • They take about 4x less per raid, and they no longer empty a slot completely, so you can actually see what was taken.

  • You can finally catch them. A flee faster than a sprinting player — chasing was impossible. Hit a thief carrying loot and they drop everything.

  • Standing near your storage stops a robbery in progress — previously walking right up to a thief mid-theft did nothing at all.

  • Thieves no longer bolt the instant you appear on the horizon, so you can actually reach them.

Also fixed

  • False "THIEF ESCAPING!" alerts. Any failed or aborted thief run was showing a full theft alarm for 35-45 seconds despite nothing being stolen — which made theft feel far more constant than it was, and made scaring one off feel pointless.

Worth knowing

Thieves become active around day 10 and get bolder as you progress.

Close your storage door and what's in the bar, in a van, or in a vehicle are still fair game.

Being near your storage prevents theft outright, and hitting a loaded thief makes them drop the goods.

Anything they do get away with is stashedmp and you can take it back.

Source

Steam News / 18 July 2026

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