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Steam News28 June 20251y ago

Balancing Update

Hey folks! Here's the monthly update. It's not a super big update, mainly just balancing stuff to try and make the game feel a bit better to play.

In this update4

Full notes

Full Breeding Grounds update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey folks!

What changed

2 fixes3 additions26 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
addedHere's the monthly update. It's not a super big update, mainly just balancing stuff to try and make the game feel a bit better to play. There were also a few bug fixes/polish things added which you can read the details of below.
changedAlmost all enemies had stat updates as well. Some were strengthened while some were weakened. A lot of our enemies had the same stats which we didn't think made sense since they were different enemies. The biggest one is we gave the final boss more damage and higher health. We wanted the boss to be harder to kill and hit a little harder to make collecting health a bit more important leading up to the boss.
changedHero balancing:Attack cooldown: 0.3s > 0.2s
changedHero balancing:Base health: 500 > 450
changedHero balancing:Special cooldown: 5s > 4s
changedHero balancing:Base health: 300 > 350
All projectile damage13minAll projectile damage increased, buffShoot cooldown range:5s10sShoot cooldown range: increased, nerfShoot cooldown range: 5s to 10s >2s5sShoot cooldown range: 5s to 10s > increased, nerf

Breeding Grounds changes

addedHere's the monthly update. It's not a super big update, mainly just balancing stuff to try and make the game feel a bit better to play. There were also a few bug fixes/polish things added which you can read the details of below.
changedAlmost all enemies had stat updates as well. Some were strengthened while some were weakened. A lot of our enemies had the same stats which we didn't think made sense since they were different enemies. The biggest one is we gave the final boss more damage and higher health. We wanted the boss to be harder to kill and hit a little harder to make collecting health a bit more important leading up to the boss.
changedAttack cooldown: 0.3s > 0.2s
changedBase health: 500 > 450
changedSpecial cooldown: 5s > 4s

Here's the monthly update. It's not a super big update, mainly just balancing stuff to try and make the game feel a bit better to play. There were also a few bug fixes/polish things added which you can read the details of below.

The TL;DR is Mage got buffed, Archer got a slight buff, and Warrior was nerfed. Mage felt awful to play before, while warrior felt too easy. The warrior is still the easiest because the shielding ability is super useful for getting past enemies quickly especially with speed boots, but it should at least be a little tougher to get through.

Almost all enemies had stat updates as well. Some were strengthened while some were weakened. A lot of our enemies had the same stats which we didn't think made sense since they were different enemies. The biggest one is we gave the final boss more damage and higher health. We wanted the boss to be harder to kill and hit a little harder to make collecting health a bit more important leading up to the boss.

Details

Hero balancing:

Mage stats:

  • Normal speed: 200 > 225

  • Attack cooldown: 0.3s > 0.2s

  • Base health: 500 > 450

  • Special cooldown: 5s > 4s

Archer stats:

  • Base health: 300 > 350

  • Special cooldown: 8s > 7s

Warrior stats:

  • Normal speed: 225 > 200

  • Attack cooldown: 0.5s > 0.4s

  • Base health: 800 > 600

  • Special cooldown: 6.5s > 6s

  • Special length: 3s > 2s

Enemy balancing:

All projectile damage was increased from 1 to 3 minus the boss

Boss:

  • Health: 200 > 300

  • Damage: 25 > 40

  • Projectile damage: 1 > 10

Bone Shaman:

  • Health: 10 > 12

  • Damage: 10 > 8

Dread Knight:

  • Damage: 50 > 25

Shadow Elf:

  • Health: 7 > 10

Child Slime:

  • Health: 5 > 3

  • Damage: 10 > 5

Mama Slime:

  • Health: 5 > 8

  • Damage: 10 > 12

Skeleton:

  • Health: 5 > 4

Zombie:

  • Health: 5 > 6

Silkworm:

  • Health: 5 > 4

  • Shoot cooldown range: 5s to 10s > 2s to 5s

Pebbler:

  • Health: 5 > 4

Bug fixes and polish:

  • Enemies should no longer get shot out of map by mage and warrior specials

  • Can no longer click pause menu buttons from options menu in game (got rid of background from pause menu as a result, don't know why it was added to begin with...)

  • Corrected some levels that were incorrect sizes leading to various bugs

  • Corrected wrong song sometimes loading when continuing game

  • Added icon timers for the various powerups

Source

Steam News / 28 June 2025

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