In this update4
Full notes
Full Breeding Grounds update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks!
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
Breeding Grounds changes
Here's the monthly update. It's not a super big update, mainly just balancing stuff to try and make the game feel a bit better to play. There were also a few bug fixes/polish things added which you can read the details of below.
The TL;DR is Mage got buffed, Archer got a slight buff, and Warrior was nerfed. Mage felt awful to play before, while warrior felt too easy. The warrior is still the easiest because the shielding ability is super useful for getting past enemies quickly especially with speed boots, but it should at least be a little tougher to get through.
Almost all enemies had stat updates as well. Some were strengthened while some were weakened. A lot of our enemies had the same stats which we didn't think made sense since they were different enemies. The biggest one is we gave the final boss more damage and higher health. We wanted the boss to be harder to kill and hit a little harder to make collecting health a bit more important leading up to the boss.
Details
Hero balancing:
Mage stats:
Normal speed: 200 > 225
Attack cooldown: 0.3s > 0.2s
Base health: 500 > 450
Special cooldown: 5s > 4s
Archer stats:
Base health: 300 > 350
Special cooldown: 8s > 7s
Warrior stats:
Normal speed: 225 > 200
Attack cooldown: 0.5s > 0.4s
Base health: 800 > 600
Special cooldown: 6.5s > 6s
Special length: 3s > 2s
Enemy balancing:
All projectile damage was increased from 1 to 3 minus the boss
Boss:
Health: 200 > 300
Damage: 25 > 40
Projectile damage: 1 > 10
Bone Shaman:
Health: 10 > 12
Damage: 10 > 8
Dread Knight:
Damage: 50 > 25
Shadow Elf:
Health: 7 > 10
Child Slime:
Health: 5 > 3
Damage: 10 > 5
Mama Slime:
Health: 5 > 8
Damage: 10 > 12
Skeleton:
Health: 5 > 4
Zombie:
Health: 5 > 6
Silkworm:
Health: 5 > 4
Shoot cooldown range: 5s to 10s > 2s to 5s
Pebbler:
Health: 5 > 4
Bug fixes and polish:
Enemies should no longer get shot out of map by mage and warrior specials
Can no longer click pause menu buttons from options menu in game (got rid of background from pause menu as a result, don't know why it was added to begin with...)
Corrected some levels that were incorrect sizes leading to various bugs
Corrected wrong song sometimes loading when continuing game
Added icon timers for the various powerups
Source
Changelog.gg summarizes and formats this update. How we read updates.
