Full notes
Full Breaking Wheel update
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What changed
- Performance
- Fixes
- UI and audio
- Gameplay
Bug fixes
First time installation crashes have been resolved, created our own installer that runs once when you launch the game.
Continuous installation of redistributables on launch has been neutralized (Not our bug but we fixed it for steam anyway cause it was annoying us)
The audio glitch should be gone or if not at least beaten mostly into submission
Chrome Magnum animations have been optimized
Fixed a minor bug in UI sliders
Troll boss should now care about the psychotic caffeine addicted wheel trying to blow him up.
The bears in Boom Boom Baysin decided to finish the job and ate the trees they had previously eaten the textures off of.
Some typos should be fixed
The bears in SiBearia (Unlike the bears in Boom Boom Baysin) were nice and regurgitated the textures back onto all the trees.
Steam overlay should be clean and clear for everyone now.
Performance and gameplay changes
The poison spiders no longer have a 5 year debuff when they slow you, it has been reduced to 2.5 seconds.
We reduced the size of the project by over 1 gig, then increased it by over a gig with correct enhanced lighting, then we reduced it by another gig by optimizing the lighting, then we increased it by about a gig with our custom installer. GG us.. Irony 1, size of project 0. Looks a lot better and runs smoother though.
Tutorial level hint popups now in the UI and probably easier to read.
Added game splash icon.
Added game launch banner.
Most levels should have a decent improvement in lighting as well as performance.
Did some other stuff here and there.
Framerate is no longer locked to 62 max.
Source
Changelog.gg summarizes and formats this update. How we read updates.
