In this update5
Full notes
Full BreakDespair2D update
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What changed
- Maps
- Gameplay
- UI and audio
- Events
- Balance
- Fixes
BreakDespair2D changes
Tutorial and objective guidance
Zone 0 is now a playable tutorial instead of a dialogue-only introduction. It guides movement, shooting, ore collection and delivery, auto fire, speed modes, speed adjustment, screen scale, the map, map movement while paused, and automatic return.
Objective guidance for Zones 1-7 and 10 now follows the current mission state more clearly.
The objective display has moved to the upper-left. It stays compact normally, enlarges for about three seconds after a change, and can be turned ON or OFF in Settings.
The Zone 1 Lumn return objective now explains that E+F or LB+RB must be held together.
Battleship UI
Item descriptions now appear automatically when the cursor is placed on an item. This can be toggled in Settings and is ON by default.
Page numbers have been added to every battleship page.
Upgrade Ratio descriptions are now shown in larger text using no more than three lines. Ratio changes also trigger a light effect and sound.
Save-file selection now displays ZONE:[progress].
A dedicated character portrait page is unlocked after clearing Zone 9. Use Up/Down to select a character, Left/Right to change images, and LB/RB only to change pages.
Portrait preloading and texture grouping have been optimized to reduce loading during dialogue and battleship screens.
Zones and progress information
Zone 1 is now 12x12 screens in total, with a playable 8x8 area and two screens of outer margin on every side. Battleship and Lumn positions were also adjusted.
The playable area of Zone 8 is now square.
Zones 9 and 11 are now correctly presented as endings and no longer display a clear time.
Combat zones now show clear counts, while Zone 9 shows how many character endings have been viewed.
Gameplay and rewards
Ore can now be earned faster and in larger amounts as the scenario progresses.
Lumn initial approach speed and acceleration were increased, together with the approach speed of the Zone 6 rescue targets.
The battleship becomes fully invincible from Evolution Level 7 and no longer adds to cumulative damage.
New dialogue and Lumiere/Astrea portraits are unlocked at 1 million, 1 billion, and 1 trillion cumulative damage for the battleship and fighter.
Two hidden achievements were added for clearing Zone 8 without battleship damage and without fighter damage.
Fixes
Fixed Zone 0 starting with zero Cargo capacity and HP, which prevented ore collection and caused a continuous warning sound.
Corrected the Ore Capacity description: being shot down returns the fighter to the battleship but does not erase collected ore.
Fixed an input conflict that returned to the battleship page when X was released in Settings.
Updated Japanese and English text and control guidance for the current behavior.
We will continue improving BreakDespair2D to make it clearer and more enjoyable to play.
Source
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