Full notes
Full Break the Loop update
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What changed
- UI and audio
- Events
- Balance
- Gameplay
Language: Thanks to our community and Alessandro's hard work, Break the Loop is now available in Italian!
Bugs: Fixed a bug where the hero replaced by a dialogue event would not return (thanks Skoflt) The game now saves your animation speed choice (thanks Marcos) Fixed a bug with the Hatching Capsule when exiting and re-entering a combat (thanks 寂寞的哲学家)
General Balancing: Protection now reduces damage by 25% instead of 20%. Yot Soghoth will transmit less corruption when taking affliction damage, and the corruption decreases more after a heal in Cataclysm mode.
Albrecht
Passive 1 Protector: also applies Evasion 1 on an ally who becomes Weakened Passive 5 Ascendant: evasion bonus increased from 10% to 15% Skill 3: Energy cost reduced from 55 to 45.
Skill 6
Damage increased by 10%.
Foxman
Passive 1 Phenomenon: number of buffs increased from 2 to 3.
Passive 3 Avenger
Also gains Armor 1 in addition to Echo.
Skill 1
Increased cost (50 > 55) and damage.
Skill 2
Reduced cost (55 > 50).
Upery
Passive 4 Mastodon: Energy reduction increased from 35 to 40.
Passive 5 Abnegator
Applies two Weakness charges instead of one.
Skill 3 Human
Also applies Fatigue 2. Energy cost increased from 40 to 50.
Elisen: Passive 2 Tough: Also gains 75 max HP.
Ojo'jin: Skill 6: Damage bonus increased from 0.15% to 0.2%.
Modjo
Passive 1 Predator: Energy gain decreased by 5 but also grants Haste 1.
Skill 3+
Reduces damage by 10%.
Hellmut
Passive 4 Reaper: Also gains Crit 1.
Passive 5 Immortal
Bonus increased from 15% to 20%.
Zoe
Passive 5 Toxicomage: Bonus increased from 25% to 30%.
Skill 5
Energy cost reduced from 70 to 65. [17:06]Tojii [Graphic designer]: Friedrich: Passive 4 Magnetizer: Damage increased from 30 to 35.
Ley
Skill 3: Energy cost reduced from 80 to 75 and damage adjusted accordingly.
Skill 5
Energy cost reduced from 70 to 65 and damage adjusted accordingly.
Carmenide: Skill 5: Energy cost reduced from 65 to 60 and damage adjusted accordingly.
Pepper Beard
Passive 2 Plunderer: Gains increased from 1-3 to 1-4 Bigcoins.
Passive 4 Drunkard
Decreased time before obtaining the bonus (200 to 150 energy).
Skill 2
Also grants Power 2. Energy cost increased from 30 to 55.
Friedrich: Passive 4 Magnetizer: Damage increased from 30 to 35.
Ley
Skill 3: Energy cost reduced from 80 to 75 and damage adjusted accordingly.
Skill 5
Energy cost reduced from 70 to 65 and damage adjusted accordingly.
Carmenide: Skill 5: Energy cost reduced from 65 to 60 and damage adjusted accordingly.
Pepper Beard
Passive 2 Plunderer: Gains increased from 1-3 to 1-4 Bigcoins.
Passive 4 Drunkard
Decreased time before obtaining the bonus (200 to 150 energy).
Skill 2
Also grants Power 2. Energy cost increased from 30 to 55.
Source
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