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Steam News23 May 20242y ago

Patch 1.0.3 - May 23

Language: Thanks to our community and Alessandro's hard work, Break the Loop is now available in Italian!

Full notes

Full Break the Loop update

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What changed

1 fix1 addition16 changes0 removals
  • UI and audio
  • Events
  • Balance
  • Gameplay
addedLanguage: Thanks to our community and Alessandro's hard work, Break the Loop is now available in Italian!
fixedBugs: Fixed a bug where the hero replaced by a dialogue event would not return (thanks Skoflt) The game now saves your animation speed choice (thanks Marcos) Fixed a bug with the Hatching Capsule when exiting and re-entering a combat (thanks 寂寞的哲学家)
changedGeneral Balancing: Protection now reduces damage by 25% instead of 20%. Yot Soghoth will transmit less corruption when taking affliction damage, and the corruption decreases more after a heal in Cataclysm mode.
changedAlbrecht: Passive 1 Protector: also applies Evasion 1 on an ally who becomes Weakened Passive 5 Ascendant: evasion bonus increased from 10% to 15% Skill 3: Energy cost reduced from 55 to 45. Skill 6: Damage increased by 10%.
changedFoxman: Passive 1 Phenomenon: number of buffs increased from 2 to 3. Passive 3 Avenger: Also gains Armor 1 in addition to Echo. Skill 1: Increased cost (50 > 55) and damage. Skill 2: Reduced cost (55 > 50).
changedUpery: Passive 4 Mastodon: Energy reduction increased from 35 to 40. Passive 5 Abnegator: Applies two Weakness charges instead of one. Skill 3 Human: Also applies Fatigue 2. Energy cost increased from 40 to 50.
evasion bonus10%15%evasion bonus increased, buffEnergy cost5545Energy cost decreased, nerfFoxman: Passive 1 Phenomenon: number of buffs23Foxman: Passive 1 Phenomenon: number of buffs increased, buffUpery: Passive 4 Mastodon: Energy reduction3540Upery: Passive 4 Mastodon: Energy reduction increased, buff

Language: Thanks to our community and Alessandro's hard work, Break the Loop is now available in Italian!

Bugs: Fixed a bug where the hero replaced by a dialogue event would not return (thanks Skoflt) The game now saves your animation speed choice (thanks Marcos) Fixed a bug with the Hatching Capsule when exiting and re-entering a combat (thanks 寂寞的哲学家)

General Balancing: Protection now reduces damage by 25% instead of 20%. Yot Soghoth will transmit less corruption when taking affliction damage, and the corruption decreases more after a heal in Cataclysm mode.

Albrecht

Passive 1 Protector: also applies Evasion 1 on an ally who becomes Weakened Passive 5 Ascendant: evasion bonus increased from 10% to 15% Skill 3: Energy cost reduced from 55 to 45.

Skill 6

Damage increased by 10%.

Foxman

Passive 1 Phenomenon: number of buffs increased from 2 to 3.

Passive 3 Avenger

Also gains Armor 1 in addition to Echo.

Skill 1

Increased cost (50 > 55) and damage.

Skill 2

Reduced cost (55 > 50).

Upery

Passive 4 Mastodon: Energy reduction increased from 35 to 40.

Passive 5 Abnegator

Applies two Weakness charges instead of one.

Skill 3 Human

Also applies Fatigue 2. Energy cost increased from 40 to 50.

Elisen: Passive 2 Tough: Also gains 75 max HP.

Ojo'jin: Skill 6: Damage bonus increased from 0.15% to 0.2%.

Modjo

Passive 1 Predator: Energy gain decreased by 5 but also grants Haste 1.

Skill 3+

Reduces damage by 10%.

Hellmut

Passive 4 Reaper: Also gains Crit 1.

Passive 5 Immortal

Bonus increased from 15% to 20%.

Zoe

Passive 5 Toxicomage: Bonus increased from 25% to 30%.

Skill 5

Energy cost reduced from 70 to 65. [17:06]Tojii [Graphic designer]: Friedrich: Passive 4 Magnetizer: Damage increased from 30 to 35.

Ley

Skill 3: Energy cost reduced from 80 to 75 and damage adjusted accordingly.

Skill 5

Energy cost reduced from 70 to 65 and damage adjusted accordingly.

Carmenide: Skill 5: Energy cost reduced from 65 to 60 and damage adjusted accordingly.

Pepper Beard

Passive 2 Plunderer: Gains increased from 1-3 to 1-4 Bigcoins.

Passive 4 Drunkard

Decreased time before obtaining the bonus (200 to 150 energy).

Skill 2

Also grants Power 2. Energy cost increased from 30 to 55.

Friedrich: Passive 4 Magnetizer: Damage increased from 30 to 35.

Ley

Skill 3: Energy cost reduced from 80 to 75 and damage adjusted accordingly.

Skill 5

Energy cost reduced from 70 to 65 and damage adjusted accordingly.

Carmenide: Skill 5: Energy cost reduced from 65 to 60 and damage adjusted accordingly.

Pepper Beard

Passive 2 Plunderer: Gains increased from 1-3 to 1-4 Bigcoins.

Passive 4 Drunkard

Decreased time before obtaining the bonus (200 to 150 energy).

Skill 2

Also grants Power 2. Energy cost increased from 30 to 55.

Source

Steam News / 23 May 2024

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