What changed
1 fix2 additions0 changes1 removal
- Balance
- Performance
- Gameplay
- Fixes
addedThis patch adds the following: - Nosferella! A brand new character, a vampire, with 6 new active skills and 6 new passive skills. - 5 more achievements! - One more legacy perk, which will be unlocked when breaking the empire with Nosferella. - A new target setting: attack furthest.
addedThis patch changes the following: - When cursor aiming, the exact area and spot will be better highlighted. - The base code for tile-related functions has been improved for better overall performance! - Allies move around less, if close to the player. - Dogs have less psychic armour. - Color in certain menus are now clearer. - Split up the new game menu into two seperate pages, to avoid overwhelming players with info and make the game more readable in lower resolutions. - Improved Graethal's zombies and skeleton archers. They level up better. so to speak. - A little flashier victory screen.
removedThis patch fixes the following: - Show what will increase on first spell slot as well, if the player has one or more active skillpoints. - Menus (or the minimap) should no longer disappear off screen when changing resolution or switching into windowed mode.
fixedEDIT II: Another achievement, Fields of Blood, didn't trigger properly - my bad! Fixed that!
Break the Empire changes
addedThis patch adds the following: - Nosferella! A brand new character, a vampire, with 6 new active skills and 6 new passive skills. - 5 more achievements! - One more legacy perk, which will be unlocked when breaking the empire with Nosferella. - A new target setting: attack furthest.
addedThis patch changes the following: - When cursor aiming, the exact area and spot will be better highlighted. - The base code for tile-related functions has been improved for better overall performance! - Allies move around less, if close to the player. - Dogs have less psychic armour. - Color in certain menus are now clearer. - Split up the new game menu into two seperate pages, to avoid overwhelming players with info and make the game more readable in lower resolutions. - Improved Graethal's zombies and skeleton archers. They level up better. so to speak. - A little flashier victory screen.
removedThis patch fixes the following: - Show what will increase on first spell slot as well, if the player has one or more active skillpoints. - Menus (or the minimap) should no longer disappear off screen when changing resolution or switching into windowed mode.
fixedEDIT II: Another achievement, Fields of Blood, didn't trigger properly - my bad! Fixed that!
This patch adds the following: - Nosferella! A brand new character, a vampire, with 6 new active skills and 6 new passive skills. - 5 more achievements! - One more legacy perk, which will be unlocked when breaking the empire with Nosferella. - A new target setting: attack furthest.
This patch changes the following: - When cursor aiming, the exact area and spot will be better highlighted. - The base code for tile-related functions has been improved for better overall performance! - Allies move around less, if close to the player. - Dogs have less psychic armour. - Color in certain menus are now clearer. - Split up the new game menu into two seperate pages, to avoid overwhelming players with info and make the game more readable in lower resolutions. - Improved Graethal's zombies and skeleton archers. They level up better. so to speak. - A little flashier victory screen.
This patch fixes the following: - Show what will increase on first spell slot as well, if the player has one or more active skillpoints. - Menus (or the minimap) should no longer disappear off screen when changing resolution or switching into windowed mode.
That is it for now! As always: should this patch cause anything unforseen - let me know ASAP! I am ready for hotfixing!
A billion thanks for all the love, support, feedback and bug reports! It means the world to me! =)
Best wishes and lots of love! <3 //Mattias
EDIT: Made two fixes and uploaded them under this version: Nosferella could get stuck if dashing off screen, and one achievement didn't trigger when it should have. Thanks for reporting!
EDIT II: Another achievement, Fields of Blood, didn't trigger properly - my bad! Fixed that!