What changed
1 fix3 additions1 change0 removals
- Gameplay
- UI and audio
- Balance
- Performance
addedBefore all details: After playing this latest version - do you think the game is ready for 1.0? Is it worth the 5 dollars? Stable and balanced enough? Let me know! (To be perfectly clear: there will still be more content added after 1.0, but is this game ready to leave Early Access?)
addedThis patch adds the following: - A new challenging enemy in 'Last Stand': Demon hunters! They come in four different versions: explosive damage, acid, sharp, or ice! - An epic, ultimate boss which appears after 20 minutes in 'Last Stand'. - 5 new achievements! - Acid tiles, damage and status effects related to this. (Acid lowers armor for 20 seconds) - A new soundtrack called 'Tread Carefully'. - Added a magic-melee sound effect, much more suitable. - Added the new assets as main menu background.
addedThis patch changes the following: - Spells will auto-attack cursor-selected buildings. Minions as well, if no other target nearby. - Holy mothers can only raise a maximum of five units at once. - 'Last Stand' mode has been greatly balanced. - Drunh'Kos 'Buzzed bees' greatly improved. - Castle looks prettier, furniture and statues spawn much more orderly. - Elementals count as 'minions gathered' as well. - Added kills + minion stats to default UI, at the bottom of player stats. - Hovering with cursor over spells will automatically show that descriptions + stats. - Greatly increases Graethal's poison immunity. - Balanced/lowered the extra spell cost for many items. - Craiga's movement spell now gets wider area with each rank but no longer strikes the same unit multiple times. - Reactions will not 'ripple' as far, attracting less new hostiles. - Critical- and damage perks are now correctly applied to skeleton shards. - Improved enemy AI if ranged and behind wall. - Ground fire damage increased from 3 to 5. - General boss moves faster. - Burnies dash is balanced and improved, same with Blizzie's movement spell, and Graethals. - 'Internal combustion' meta perk fires are greated more tightly together. - Burnie now starts with 50% armor to explosive damage. - Halfling mayors are added to 'Last Stand'. - Items which give health or mana from kills, give twice as much as before making them more useful! - Blunt damage affects attack speed much less, so it's no longer possible completely stun enemies in melee. - Holy beings (healers) will heal slightly less. (From 12.5% of max health down to 10%, but never more than 100 hit points.)
fixedThis patch fixes the following: - Fixed an issue in which corrupted save files would cause the game to crash on start. - Legacy perks are now saved correctly! - Craiga's meta perk no longer blinking constantly at times. - Cain's mobility spell cuts mana regen in half, as it should. - Highlights targeted buildings correctly. - Craiga's moon shards no longer hurts friendly units. - First controls option was aligned wrong. No longer! - Wellforge ingame spawning looks better, pillar no longer floats over pits. - Conversion bar on bosses adjusted. - Removed one rather jarring sharp-dmg-vs-building sound effect. - Linked spells menu no longer goes off screen. - Legacy items in the main menu will not go off-screen if too many; instead, they align themselves in rows. - Fix a weird camera jank when clicking the right controller. - Fixed an issue which if you switched area while slowed, and then remained slowed forever. - Fixes wild-repeated stone fists facing the wrong direction. - Improved several sound effects. - Fixed issue when using escape to leave sub menus and projectiles started moving.
changedEDIT: Made a few more fixes under this version number: two crashes less, Cain's healing spell balanced (not as hefty increase per level), and wild repeats are not totally random but instead follow the previous projectiles general direction.
Break the Empire changes
addedBefore all details: After playing this latest version - do you think the game is ready for 1.0? Is it worth the 5 dollars? Stable and balanced enough? Let me know! (To be perfectly clear: there will still be more content added after 1.0, but is this game ready to leave Early Access?)
addedThis patch adds the following: - A new challenging enemy in 'Last Stand': Demon hunters! They come in four different versions: explosive damage, acid, sharp, or ice! - An epic, ultimate boss which appears after 20 minutes in 'Last Stand'. - 5 new achievements! - Acid tiles, damage and status effects related to this. (Acid lowers armor for 20 seconds) - A new soundtrack called 'Tread Carefully'. - Added a magic-melee sound effect, much more suitable. - Added the new assets as main menu background.
addedThis patch changes the following: - Spells will auto-attack cursor-selected buildings. Minions as well, if no other target nearby. - Holy mothers can only raise a maximum of five units at once. - 'Last Stand' mode has been greatly balanced. - Drunh'Kos 'Buzzed bees' greatly improved. - Castle looks prettier, furniture and statues spawn much more orderly. - Elementals count as 'minions gathered' as well. - Added kills + minion stats to default UI, at the bottom of player stats. - Hovering with cursor over spells will automatically show that descriptions + stats. - Greatly increases Graethal's poison immunity. - Balanced/lowered the extra spell cost for many items. - Craiga's movement spell now gets wider area with each rank but no longer strikes the same unit multiple times. - Reactions will not 'ripple' as far, attracting less new hostiles. - Critical- and damage perks are now correctly applied to skeleton shards. - Improved enemy AI if ranged and behind wall. - Ground fire damage increased from 3 to 5. - General boss moves faster. - Burnies dash is balanced and improved, same with Blizzie's movement spell, and Graethals. - 'Internal combustion' meta perk fires are greated more tightly together. - Burnie now starts with 50% armor to explosive damage. - Halfling mayors are added to 'Last Stand'. - Items which give health or mana from kills, give twice as much as before making them more useful! - Blunt damage affects attack speed much less, so it's no longer possible completely stun enemies in melee. - Holy beings (healers) will heal slightly less. (From 12.5% of max health down to 10%, but never more than 100 hit points.)
fixedThis patch fixes the following: - Fixed an issue in which corrupted save files would cause the game to crash on start. - Legacy perks are now saved correctly! - Craiga's meta perk no longer blinking constantly at times. - Cain's mobility spell cuts mana regen in half, as it should. - Highlights targeted buildings correctly. - Craiga's moon shards no longer hurts friendly units. - First controls option was aligned wrong. No longer! - Wellforge ingame spawning looks better, pillar no longer floats over pits. - Conversion bar on bosses adjusted. - Removed one rather jarring sharp-dmg-vs-building sound effect. - Linked spells menu no longer goes off screen. - Legacy items in the main menu will not go off-screen if too many; instead, they align themselves in rows. - Fix a weird camera jank when clicking the right controller. - Fixed an issue which if you switched area while slowed, and then remained slowed forever. - Fixes wild-repeated stone fists facing the wrong direction. - Improved several sound effects. - Fixed issue when using escape to leave sub menus and projectiles started moving.
changedEDIT: Made a few more fixes under this version number: two crashes less, Cain's healing spell balanced (not as hefty increase per level), and wild repeats are not totally random but instead follow the previous projectiles general direction.
Before all details: After playing this latest version - do you think the game is ready for 1.0? Is it worth the 5 dollars? Stable and balanced enough? Let me know! (To be perfectly clear: there will still be more content added after 1.0, but is this game ready to leave Early Access?)
This patchaddsthe following
- A new challenging enemy in 'Last Stand': Demon hunters!
They come in four different versions
explosive damage, acid, sharp, or ice! - An epic, ultimate boss which appears after 20 minutes in 'Last Stand'. - 5 new achievements! - Acid tiles, damage and status effects related to this. (Acid lowers armor for 20 seconds) - A new soundtrack called 'Tread Carefully'. - Added a magic-melee sound effect, much more suitable. - Added the new assets as main menu background.
This patch changes the following: - Spells will auto-attack cursor-selected buildings. Minions as well, if no other target nearby. - Holy mothers can only raise a maximum of five units at once. - 'Last Stand' mode has been greatly balanced. - Drunh'Kos 'Buzzed bees' greatly improved. - Castle looks prettier, furniture and statues spawn much more orderly. - Elementals count as 'minions gathered' as well. - Added kills + minion stats to default UI, at the bottom of player stats. - Hovering with cursor over spells will automatically show that descriptions + stats. - Greatly increases Graethal's poison immunity. - Balanced/lowered the extra spell cost for many items. - Craiga's movement spell now gets wider area with each rank but no longer strikes the same unit multiple times. - Reactions will not 'ripple' as far, attracting less new hostiles. - Critical- and damage perks are now correctly applied to skeleton shards. - Improved enemy AI if ranged and behind wall. - Ground fire damage increased from 3 to 5. - General boss moves faster. - Burnies dash is balanced and improved, same with Blizzie's movement spell, and Graethals. - 'Internal combustion' meta perk fires are greated more tightly together. - Burnie now starts with 50% armor to explosive damage. - Halfling mayors are added to 'Last Stand'. - Items which give health or mana from kills, give twice as much as before making them more useful! - Blunt damage affects attack speed much less, so it's no longer possible completely stun enemies in melee. - Holy beings (healers) will heal slightly less. (From 12.5% of max health down to 10%, but never more than 100 hit points.)
This patch fixes the following: - Fixed an issue in which corrupted save files would cause the game to crash on start. - Legacy perks are now saved correctly! - Craiga's meta perk no longer blinking constantly at times. - Cain's mobility spell cuts mana regen in half, as it should. - Highlights targeted buildings correctly. - Craiga's moon shards no longer hurts friendly units. - First controls option was aligned wrong. No longer! - Wellforge ingame spawning looks better, pillar no longer floats over pits. - Conversion bar on bosses adjusted. - Removed one rather jarring sharp-dmg-vs-building sound effect. - Linked spells menu no longer goes off screen. - Legacy items in the main menu will not go off-screen if too many; instead, they align themselves in rows. - Fix a weird camera jank when clicking the right controller. - Fixed an issue which if you switched area while slowed, and then remained slowed forever. - Fixes wild-repeated stone fists facing the wrong direction. - Improved several sound effects. - Fixed issue when using escape to leave sub menus and projectiles started moving.
I think that is it for now. As always: let me know if this patch causes anything unforeseen and I will fix it ASAP!
A billion thanks for all the support, feedback and bug reports! <3 Please share this game with your friends and leave a review!
Best wishes and lots of love! <3 //Mattias
EDIT: Made a few more fixes under this version number: two crashes less, Cain's healing spell balanced (not as hefty increase per level), and wild repeats are not totally random but instead follow the previous projectiles general direction.