What changed
1 fix3 additions0 changes1 removal
addedThis patch adds the following: - A new game mode, ' Last Stand ', with 4 unlockable achievements. (A very difficult game mode!) - In campaign (the default game mode), you can now encounter militias - a small horde/army attacking you. +1 new achievement related to this.
addedThis patch changes the following: - Mana regen and HP regen are now percentage-based , greatly balancing the game and deepening the choice between a bigger pool (which now also increases the percentage-based regen) and increasing the percentage itself. -You can now equip and unequip items when interacting with in-game wellforges, making the experience much smoother. - Cobble and street tiles now have added particle effects when destroyed. - Dogs have slightly less psychic resistance. - Graethal's 'Sharp Bones' perk is greatly improved. - Many balance changes to Craiga—more starting HP and longer range. There was an issue with the 'Rock Solid' perk, where fists passing through enemies rarely hit another one. That perk has also been improved. Her base spell also travels faster and is slightly cheaper. - Stone rubble and rocks have had their contrast increased, so they should be much more noticeable.
removedThis patch fixes the following: - Fire elementals no longer get stuck randomly. - Clicking menus now properly pauses and unpauses the game. - Friendly ranged units now properly use ranged attacks against buildings. - All dead units now draw beneath the living. - It no longer incorrectly states that stone elementals cause fire damage. - Graethal's 'Wraith' spell now costs mana as intended. - Wraiths now fade more smoothly—no more ugly transitions. - Flyers have had their shadows adjusted for a better, more natural look.
addedLast but not least: I want feedback ! My initial plan was that 'Last Stand' should be unlockable, requiring the player to first defeat the emperor first with selected character. What do you think of this? Some might want the option from the beginning, but the game mode is very difficult, so new players might be frustrated, wondering why they don't last longer. Anyways, please try it out and let me know what you think!
fixedEDIT: Local militia spawn chance was to low, so I fixed that and patched the game under the same version number.
Break the Empire changes
addedThis patch adds the following: - A new game mode, ' Last Stand ', with 4 unlockable achievements. (A very difficult game mode!) - In campaign (the default game mode), you can now encounter militias - a small horde/army attacking you. +1 new achievement related to this.
addedThis patch changes the following: - Mana regen and HP regen are now percentage-based , greatly balancing the game and deepening the choice between a bigger pool (which now also increases the percentage-based regen) and increasing the percentage itself. -You can now equip and unequip items when interacting with in-game wellforges, making the experience much smoother. - Cobble and street tiles now have added particle effects when destroyed. - Dogs have slightly less psychic resistance. - Graethal's 'Sharp Bones' perk is greatly improved. - Many balance changes to Craiga—more starting HP and longer range. There was an issue with the 'Rock Solid' perk, where fists passing through enemies rarely hit another one. That perk has also been improved. Her base spell also travels faster and is slightly cheaper. - Stone rubble and rocks have had their contrast increased, so they should be much more noticeable.
removedThis patch fixes the following: - Fire elementals no longer get stuck randomly. - Clicking menus now properly pauses and unpauses the game. - Friendly ranged units now properly use ranged attacks against buildings. - All dead units now draw beneath the living. - It no longer incorrectly states that stone elementals cause fire damage. - Graethal's 'Wraith' spell now costs mana as intended. - Wraiths now fade more smoothly—no more ugly transitions. - Flyers have had their shadows adjusted for a better, more natural look.
addedLast but not least: I want feedback ! My initial plan was that 'Last Stand' should be unlockable, requiring the player to first defeat the emperor first with selected character. What do you think of this? Some might want the option from the beginning, but the game mode is very difficult, so new players might be frustrated, wondering why they don't last longer. Anyways, please try it out and let me know what you think!
fixedEDIT: Local militia spawn chance was to low, so I fixed that and patched the game under the same version number.
I am looking for feedback - so please don't miss the final paragraph!
This patch adds the following: - A new game mode, 'Last Stand', with 4 unlockable achievements. (A very difficult game mode!) - In campaign (the default game mode), you can now encounter militias - a small horde/army attacking you. +1 new achievement related to this.
This patch changes the following: - Mana regen and HP regen are now percentage-based, greatly balancing the game and deepening the choice between a bigger pool (which now also increases the percentage-based regen) and increasing the percentage itself. -You can now equip and unequip items when interacting with in-game wellforges, making the experience much smoother. - Cobble and street tiles now have added particle effects when destroyed. - Dogs have slightly less psychic resistance. - Graethal's 'Sharp Bones' perk is greatly improved. - Many balance changes to Craiga—more starting HP and longer range. There was an issue with the 'Rock Solid' perk, where fists passing through enemies rarely hit another one. That perk has also been improved. Her base spell also travels faster and is slightly cheaper. - Stone rubble and rocks have had their contrast increased, so they should be much more noticeable.
This patch fixes the following: - Fire elementals no longer get stuck randomly. - Clicking menus now properly pauses and unpauses the game. - Friendly ranged units now properly use ranged attacks against buildings. - All dead units now draw beneath the living. - It no longer incorrectly states that stone elementals cause fire damage. - Graethal's 'Wraith' spell now costs mana as intended. - Wraiths now fade more smoothly—no more ugly transitions. - Flyers have had their shadows adjusted for a better, more natural look.
As always, tons of thanks for your support, feedback, and bug reporting! It means the world to me! This game is finally getting more attention, which just warms my heart endlessly.
Last but not least: I want feedback! My initial plan was that 'Last Stand' should be unlockable, requiring the player to first defeat the emperor first with selected character. What do you think of this? Some might want the option from the beginning, but the game mode is very difficult, so new players might be frustrated, wondering why they don't last longer. Anyways, please try it out and let me know what you think!
Best wishes and lots of love! <3 //Mattias
EDIT: Local militia spawn chance was to low, so I fixed that and patched the game under the same version number.