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Full BREADSKATE update
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What changed
- Gameplay
- Store
- UI and audio
BREADSKATE changes
BREADVILLE REBAKED
BREADSKATE has been in development for a while, hasn't it?
Well, a lot has happened in my life. Not going to go through all the tragic, sad or happy, weird and annoying details in here. But BREADSKATE has been with me the whole time, and it's like a son to me now. I'm never cancelling it or even worse, abandoning the game, even if I don't post a lot of updates publicly. I'm always working on it! With this trailer I can safely tell you that I'm set on a release window - Q1 2026 not saying that it's a final date but it will be out around that time trust me. Let's go through some Development Updates! I've got a lot to tell you!
This new gameplay trailer showcases the main thing I've been working on recently - Remaking the first location, Breadville.
Breadville was originally the first ever level for breadskate that I made. The first iteration was made around October 2020, and I've been using it as a base, shaping it into the version that I later put in Demo 2.0 in 2022.
Even when that demo was released, I wasn't 100% happy with the way the level looked. It was clearly outdated, and over the years I have improved my modelling and designing skills. I tried to improve this old version, but nothing really worked, nothing helped with that old poorly designed layout and concepts.
So, some time ago I decided to completely remake it from scratch. Made a new layout, reshaped it in a way that looks and feels dense, while still having enough freedom and variety to it.
The gameplay layout was mostly the easiest thing to nail down. But once I got to working on art direction of this level, to making models and designing objects and environments, I hit a wall. I'm not a concept artist, and generally I never was best at designing environments for whole levels. I got stuck in this "art block" for literally months. Development hasn't been completely stuck though, I was still working on technical aspects of the game, and specifically Duck Rivals, but this level was leaving me restless for a while.
By that time I have started working on a small gamejam side project to not get too burnt out with BREADSKATE, and released it January.
[dynamiclink href="https://store.steampowered.com/app/3391350/WHITE_CHOCOLATE"] WHITE CHOCOLATE was a unique project for me and it was very refreshing and taught me several important things.
The most important thing at that time for me was changing my approach to level design.
White chocolate was a 3-ish week project, and with time restrictions I didn't have time to overthink level design, and I changed my approach completely. My new approach was pretty basic - separate the level into two or three "themes/ideas" and give those ideas a solid reference.
Later I applied it to Breadville and here's what I got.
Breadskate is very unserious game, and I had to reflect this with level design as well.
I was overthinking the environments a little too much, but now I'm looking at it as a creative "Playground" for all things that can be related to the theme of the level.
Theme of breadville was simple - Bread City.
"Main Plaza" now has a Giant fridge and Bread Knives that act as rails to grind and jump from
Breadville is a Coastal City by original concept, so I reused this idea in this new version as well. There's a much more natural skatepark on this beach, and some nicer decorations to fit it.
This change of level designing approach to a more unserious, more fitting the nature of Breadskate, has significantly helped accelerate the progress. Right now the level is about 95% done, while before it was stuck at 35% for months.
Besides Breadville, I also worked on some other new gameplay systems, like:
Bread Deformation. The deformation system was remade from scratch, now utilizing Lattices for better precision and overall better look and feedback. Steam post image
Duck Rivals. It can be seen in the trailer, it's like second biggest point after breadville in there. Duck Rivals have pretty flexible pathfinding behaviours, they can go through same ramps as the breadskate and do tricks to style on you while chasing.
Wheelie/Manual trick - You can now balance your loaf to stand on two wheels for extra points and extending the combo timer. Still WIP, no UI for that but it works pretty well so far.Steam post image
Improved landing. Bread will now slightly readjust it's rotation to assist landing, resulting in much smoother gameplay flow. The strength can be readjusted, and it's still undergoing balancing so not much to say yet. But it feels much better to do combo streaks now!
Toaster skills. Ground pound - anti-duck attack in an area and quick landing.
Special tricks. Charging toaster allows you to use a special trick to activate the toaster cannon.
While working on Breadville, I also participated in another gamejam and started working on my second side project to improve my skills.
While from technical point most of breadskate's gameplay worked just fine, I still had a thought that it doesn't feel as great and fun as I imagined it to be. With this gamejam project I focused on improving my skills at delivering a better game feel. I paid more attention to camera movements, visual and audio feedback and the flow of player controller.
I teamed up with my friend who's working on most of the 3D Art and all of Sound Design and Music, and we made a high-octane speed-fishing game.
This project would later be named FISH³.
[dynamiclink href="https://store.steampowered.com/app/3641250/FISH"] FISH³ as a side project had one major task and it succeeded at it pretty early. I nailed down the game feel and the desired craziness pretty much right away.
By that time (that was in Spring 2025), I got stuck in a pretty difficult position in my life, and I needed more money. But breadskate was nowhere near completion and I was not going to sell it in an unfinished state after all those years, So I decided to take this side project a little further. By Next Fest June 2025, I released a Demo for FISH³ and I set the goal to release this game this summer.
Like with White Chocolate, I'm learning a ton of new skills and improving my old skills. I'm slowly applying it to breadskate as well.
While FISH³ is my main project for the summer, I'm still going to work on BREADSKATE for at least a couple days a week.
FISH³ will release this summer, and later this year I will release a new Demo for Breadskate. It will include New Breadville, updated handling, new challenges and of course Ducks.
I'm not announcing strict dates as of now, but stick around and you'll find out soon!! In meantime, you can try out FISH³ Demo right now! It turned out pretty fun for a small side project! Right now I post about development on Twitter and Bluesky pretty frequently, so make sure to follow there to stay up to date on news!!
Thank you for your support and thank you for staying with me!
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