Full notes
Full Bread or Dead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Compatibility
- Maps
General Improvements
Improved revolver shake interaction - Improved overall weapon recoil mechanics (Currently, there's a bug with the P350) - Improved handling logic for Bolt-actions and Double-barrels - Fixed issues with the Marauder AI - Added new hit detection for concrete blockers and fridges making them easier to open - Decreased the height of the table in Level Select - Various other small improvements - Made some weapons significantly easier to charge
Arcade Mode
Adjusted spaceship volume - Adjusted infinite ammo pistol
Camp Mode
Made it so that flares can be put out at day and night
Story Mode (Beta)
Added some tutorial text to the vault - Added a check box to bring your pet along on the maps screen - Added some more beachfront properties to Bread Island - Filled up several houses in Bread Island with loot boxes - Added an alligator paperweight to the safehouse (Thanks NotASDF)
Plus various other small improvements...
Source
Changelog.gg summarizes and formats this update. How we read updates.
