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Steam News2 February 20242y ago

Laying the Groundwork for Competitive - 17.3

With the Competitive Update inching closer, we just dropped a small patch that lays a bit of groundwork for it. For the full list of changes, including bug fixes, check the #dev-log channel in our Discord!

In this update1

Full notes

Full Breachers™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition7 changes0 removals
  • Gameplay
  • Balance
  • Server
addedThe main thing that's changed, are the names and icons of the progression elements in the game. These new level tiers make more sense to us, as the old ones would suit something like competitive tiers better.
changedBalancing ChangesWe also have a few balancing changes for you! Highlights are reduced Cadillo recoil and a rework for the Viper recoil, and a shorter EMP detonation time. The full list:
changedBalancing ChangesHeavily reduced Cadillo recoil
changedBalancing ChangesReworked Viper recoil
changedBalancing ChangesReduced the cost of proximity sensors from 400 to 200
changedBalancing ChangesReduced the EMP detonation time from 60 to 45 seconds
cost of proximity sensors400200cost of proximity sensors decreased, nerfthe EMP detonation time6045secondsthe EMP detonation time decreased, nerfcost of extended mag150100cost of extended mag decreased, nerfcost of laser5025cost of laser decreased, nerf

Breachers™ changes

addedThe main thing that's changed, are the names and icons of the progression elements in the game. These new level tiers make more sense to us, as the old ones would suit something like competitive tiers better.
changedWe also have a few balancing changes for you! Highlights are reduced Cadillo recoil and a rework for the Viper recoil, and a shorter EMP detonation time. The full list:
changedHeavily reduced Cadillo recoil
changedReworked Viper recoil
changedReduced the cost of proximity sensors from 400 to 200

With the Competitive Update inching closer, we just dropped a small patch that lays a bit of groundwork for it. For the full list of changes, including bug fixes, check the #dev-log channel in our Discord!

The main thing that's changed, are the names and icons of the progression elements in the game. These new level tiers make more sense to us, as the old ones would suit something like competitive tiers better.

  • Bronze -> Private

  • Silver -> Corporal

  • Gold -> Sergeant

  • Platinum -> Captain

  • Diamond -> General

Balancing Changes

We also have a few balancing changes for you! Highlights are reduced Cadillo recoil and a rework for the Viper recoil, and a shorter EMP detonation time. The full list:

  • Heavily reduced Cadillo recoil

  • Reworked Viper recoil

  • Reduced the cost of proximity sensors from 400 to 200

  • Reduced the EMP detonation time from 60 to 45 seconds

  • Reduced the cost of extended mag from 150 to 100

  • Reduced the cost of laser from 50 to 25

Roughly a week ago, we also fixed several issues that should result in fuller servers. Additionally, we've heard you, and next week, we'll be experimenting with level-based matchmaking for Quickplay to improve player experience.

Great things are to come in 2024, and we can't wait to share it all as soon as they're ready!

Cheers, and happy breaching!

  • Triangle Factory

Source

Steam News / 2 February 2024

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