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Steam News16 October 20178y ago

Update #12: BIGGEST UPDATE!

Hello! This is the biggest update yet! Been working on this one for quite some time.

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Full BREACH IT update

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Repeated intro

Hello! This is the biggest update yet! Been working on this one for quite some time. Usually I like to release more often, but this update changed a lot of fundamentals in the game, so I had to rewrite a lot of logic from ground up, that made the game all around better. Here's the update:

What changed

1 fix4 additions4 changes0 removals
  • Gameplay
  • Maps
  • Server
  • UI and audio
changedHello! This is the biggest update yet! Been working on this one for quite some time. Usually I like to release more often, but this update changed a lot of fundamentals in the game, so I had to rewrite a lot of logic from ground up, that made the game all around better. Here's the update:
added1. NEW TRAILERSuch a big update asks for a new trailer. Old trailers became misleading by showing the floating bodies ;) https://www.youtube.com/watch?v=e9_1_Nux-MY
added2. FULL BODIESAfter adding full bodies the "BREACH IT" feels and plays like a totally new game. You really need to play differently, because now enemies can see your feet when you standing next to reinforced door or equipping a shield.
added3. FIRST PERSON HANDSA rather simple addition when you think about it, but increases immersion a lot! I remember how people were hesitant to add hands, now it feels necessary.
added4. GRENADESWanted to add this for a while. Feels so good, when you open up a wall, your teammate drops in a grenade and after a second or two you push in.
changed5. VICINITY CHATNatural way of communicating with one another. Will not hear somebody from across the map just the ones close to you. But remember if enemies are close, they can hear you too!

1. NEW TRAILER

Such a big update asks for a new trailer. Old trailers became misleading by showing the floating bodies ;) https://www.youtube.com/watch?v=e9_1_Nux-MY

2. FULL BODIES

After adding full bodies the "BREACH IT" feels and plays like a totally new game. You really need to play differently, because now enemies can see your feet when you standing next to reinforced door or equipping a shield.

3. FIRST PERSON HANDS

A rather simple addition when you think about it, but increases immersion a lot! I remember how people were hesitant to add hands, now it feels necessary.

4. GRENADES

Wanted to add this for a while. Feels so good, when you open up a wall, your teammate drops in a grenade and after a second or two you push in.

5. VICINITY CHAT

Natural way of communicating with one another. Will not hear somebody from across the map just the ones close to you. But remember if enemies are close, they can hear you too!

6. NEW RECOIL

Previous recoil implementation was pretty good, just had one major problem, it wanted to replicate over network, so if you're connected to a laggy host, your recoil would jump around a lot. This recoil is smooth as butter.

7. NEW LIGHTING

More vibrant colors, shadows, reflections and so on. Just feels good.

8. FULLSCREEN OUTPUT TO MONITOR.

For the people that want to record their gameplay this is perfect.

9. A QUINTILLION OF FIXES.

Frankly so many things have changed, been added or tweaked during the development of this update that I've lost track of it. Here's a not nearly as complete log as it should be: - Added: fullscreen viewport for monitor - Added: frag grenade. - Added: flashbang grenade. - Added: height calibration . - Added: first person hands. - Added: full body models. 10 different outfits. - Added: vicinity chat. - Added: radio chat with teammates. - Redone: recoil from ground up. - Redone: lighting. - Fixed: recoil happening not locally, so gun movement unsmooth. - Fixed: mag getting stuck in the gun. - Fixed: voice chat where everyone can hear everyone. - Fixed: not possible to pick mags after you pick a gun while holding a mag. - Fixed: mag would not attach. - Fixed: gripping would cause mag to fall out. - Fixed: bots AK-47 would sometimes fly around after death. - Fixed: bots were able to shoot through walls. - Fixed: bots stuck in shooting animation. - Fixed: moving around gripped gun not smooth on a laggy host. - Fixed: switching to marker gun stays gripped. - Fixed: everyone can hear radio chat. - Fixed: dead players triggering reinforcements to show up. Will go now to work on a huge new map and gun handling (chambering bullets, etc). See you in the game! dMs P.S. Join our discord to preview and test updates like this: https://discord.gg/3ag64Uw

Source

Steam News / 16 October 2017

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