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Steam News24 June 201511y ago

New Build: Improvements, Fixes and Text Chat added to Multiplayer

Hey guys! It's that time again, the Mighty Rabbit guys have a new major build out for all of you to play around with. Lots of improvements and tweaks have been implemented.

Full notes

Full Breach & Clear: Deadline Rebirth (2016) update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys! It's that time again, the Mighty Rabbit guys have a new major build out for all of you to play around with. Lots of improvements and tweaks have been implemented. You'll see better and better gaming experiences as we get closer to launch! As always, let us know with feedback! We're loving hearing from you guys!

What changed

19 fixes7 additions9 changes2 removals
  • Gameplay
  • Performance
  • Server
  • Fixes
  • Store
  • UI and audio
addedHey guys! It's that time again, the Mighty Rabbit guys have a new major build out for all of you to play around with. Lots of improvements and tweaks have been implemented. You'll see better and better gaming experiences as we get closer to launch! As always, let us know with feedback! We're loving hearing from you guys!
changedMultiplayer stability improvements
fixedFixed several encounters throughout Urban and Parks that had some issues in multiplayer
fixedFixed layers on bridge in parks so the command mode cursor and character selection circle would show correctly
fixedFixed several dungeon quest interactables to be able to be used in command mode
fixedFixed issues with the client player triggering certain interactables

Breach & Clear: Deadline Rebirth (2016) changes

addedHey guys! It's that time again, the Mighty Rabbit guys have a new major build out for all of you to play around with. Lots of improvements and tweaks have been implemented. You'll see better and better gaming experiences as we get closer to launch! As always, let us know with feedback! We're loving hearing from you guys!
changedMultiplayer stability improvements
fixedFixed several encounters throughout Urban and Parks that had some issues in multiplayer
fixedFixed layers on bridge in parks so the command mode cursor and character selection circle would show correctly
fixedFixed several dungeon quest interactables to be able to be used in command mode
  • Multiplayer stability improvements

  • Fixed several encounters throughout Urban and Parks that had some issues in multiplayer

  • Fixed layers on bridge in parks so the command mode cursor and character selection circle would show correctly

  • Fixed several dungeon quest interactables to be able to be used in command mode

  • Fixed issues with the client player triggering certain interactables

  • Fixed an issue that could lead to invisible enemies for the client player

  • Fixed some encounters in residential that did not work correctly in multiplayer

  • Text chat system introduced for multiplayer! Press ‘T’ to bring up text entry, type your text and press Enter to send!

  • Made wormpods collision box smaller to prevent them from spawning at the corners of walls.

  • Simplified scrap to ammo conversion screen.

  • Fixed possible issue with the first residential district quest where an objective may complete early.

  • Fixed bug where exploding barrels and anti-aircraft placements weren't shootable.

  • Fixed an issue with the multiplayer chat window displaying in single player.

  • AI soldiers now rotate to follow the player when walking and aiming without a target.

  • Cover icon is now offset if enemy becomes stunned, so you can see the swirl around the enemy's head.

  • Fixed issue where "Purchase" would show over top of "Owned" for skills already owned on the skill menu.

  • The Breach and Clear logo no longer shows when looking at options in the main menu.

  • Fixed issue during the cemetery quest in Residential and police station quest in Urban that could cause the client player to get stuck in dialogue

  • Movement line color now depends on soldier class, so it is easier to identify who a planned path belongs to.

  • Made the LT and RT buttons not show when scrapping equipment while under keyboard controls.

  • The start button now shows the appropriate icon for XBox One when viewing the popups for introducing the Workbench and Locker.

  • Tweaked the look of selected hexagons and the stars in the After Action Report.

  • Fixed Playstation controls that were showing XBox buttons when in Playstation settings.

  • When using the keyboard, hitting E or Enter while a text input is selected goes into editing that text rather than showing a virtual keyboard.

  • When typing text into an input field, pressing Enter now confirms the given input.

  • Added more support and visual feedback for custom keybinding.

  • The version information now fades back in correctly when leaving the credits on the main menu.

  • Increased pick-up radius for scrap, so the player doesn't have to get as close to it.

  • The camera now pans while choosing a direction for a soldier to look in command mode.

  • Added a delay before setting a vision angle can be triggered by mouse/controller movement, so the player is less likely to accidentally do a sweep action.

  • Fixed a major memory leak that was happening during scene transitions

  • Fixes for more issues with some specific quests on multiplayer

  • Tweaked the look of the main menu buttons to show the blood smear on the currently selected element, and to highlight buttons hovered on.

  • Fixed some A* pathing issues in dungeons.

  • Detect Enemies now no longer sometimes causes the whole screen to black out when the timer expires.

  • Minor tweaks to UI to improve readability.

  • More audio feedback for buttons when using a mouse.

  • Fixed skull caps to show the correct icon.

  • Fixed bug with workbench gear menu with headgear.

  • Map screen can now be moved by clicking and dragging with the mouse.incorrect amount of separation between items in the list.

  • Co-op games can now be hosted or joined from the main menu

  • Map screen can now be moved by clicking and dragging with the mouse.

  • Soldiers are now revived when using Fast Travel

  • Fixed soldier portraits in squad creation appearing to be hovered over when they were not sometimes.

  • Fixed an issue that a save starting in a safehouse could potentially not have fully healed soldiers on load

  • Fixed some issues with sweeping/sprinting. It now works much smoother to sprint

  • Tweaks to the tutorial.

  • More achievements are unlockable.

  • Steamworks now works correctly on OSX.

Source

Steam News / 24 June 2015

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