Full notes
Full Breach & Clear: Deadline Rebirth (2016) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Server
- Performance
- UI and audio
- Balance
Breach & Clear: Deadline Rebirth (2016) changes
Over 200 bug fixes this week to get things playing even more smoothly for you guys. Here's the rundown!
Human enemies now react and try to run from thrown molotovs and satchel charges.
Fixed issue where player could tab between soldiers when selecting items to equip to a soldier.
Made the inventory no longer show the stat bar to be consistent with the other menus.
Fixed a problem that enemies sometimes wouldn’t play their run animations anymore in multiplayer
Fixed issues with Nightmare Zombie, Heavy Zombie and Roamer Zombie movement syncing
Boost critical no longer shows up as a tactic, since it is a passive perk.
Fixed the final nightmare encounter to trigger teleporting all players in multiplayer
Loot crates and ammo crates properly affect pathfinding
Fix crawling enemies on multiplayer
Fixed human enemies getting stuck sometimes and not moving because they are trying to rotate to follow their path while aiming.
Fixed a bug that would render a dungeon floor unplayable if a wormpod spawned on it.
Suppression issues resolved.
Dungeons no longer display redundant floor objective.
Fixed a bug that caused ambient enemy spawns to respawn much more frequently than intended.
Can no longer name squads and soldiers using just spaces.
Fixed an issue where the cursor wasn't visible if entering workbench/storage in command mode with keyboard and mouse.
Soldiers are no longer considered in cover if they are teleported while in a cover volume.
Minimap elements no longer shift around when panning the camera.
Fast travel points are listed on the proper column now.
Tabs on the pause menu now display correctly on non 16:9 resolutions.
Fixed cover icon showing for invisible enemies
Fixed cover icon showing for dead soldiers
Popup buttons now darken when hovered over.
Added the second round of French and German localization.
Upgraded weapons and gear are now more valuable to scrap.
The equipment screen now properly updates to reflect changes made from the shortcut skills menu.
Tweaked visuals for helper text popup in tutorial so it won't obscure radial menu elements completely when on near-square resolutions.
Fixed issue where soldiers would teleport in the tutorial.
Inventory Menu now shows inventory count and limit.
Fixed blank text when language is set to French.
Exit To Main Menu text no longer extends out of the button in the pause menu under some languages.
Fixed issue where sometimes pause menu would show soldier holding his sidearm when he should be holding his primary weapon.
Fixed font sizes for soldier options on the soldier overview screen.
Spitter vomit balls now play a correct sound
Fixed shooting explosive barrels in the parks
Satchel charge and frag grenades deal more damage to player characters and can hurt enemies behind half cover
Soldiers don’t get stuck in the stairs in Jupiter Enterprises
No more spammy quest accepting when joining multiplayer; only shows mainline quest get accepted
Command mode now opens properly at the beginning of an encounter for multiplayer
Fixed floating vomit pools
Fixed broken stairs in the caves
Opening a door while in action mode no longer causes your soldier to become AI controlled thus allowing him to trigger a reload
The list of games to load is now scrollable if it gets too big.
Improved command mode cursor syncing for when both players are in command mode - multiplayer
Sewer B20 fixed!
Cover shields no longer display during cutscenes.
Added checkpoint before the final boss fight.
Fixed misc bugs in the parks!
Soldiers no longer start floating in the air in dungeons.
Fixed an issue that would break updating to the new save format if you had two squads named the same.
LMG icons are now LMGs instead of SMGs.
Neighborhood labels no longer appear for old scenes after going to a new one.
Added neighborhood labels to the parks.
Reloads are now cancelled upon opening a door, fixing a strange animation bug.
Shortcut menu no longer stays on screen when the button is not being held.
Fixed tabbing between skills not working on certain resolutions.
When a gun is scrapped, any attachments on that gun are now returned to inventory.
Shortcut tactics can now be used when in command mode.
Fixed issue where sometimes when placing squad movement in the tutorial, the circles would show red, even when in a valid location.
Fixed issue where clicking on the popup confirm button for dropping an inventory item while the popup is already closing would lead to no item selected.
When playing challenge mode, the character record now shows attributes that correctly reflect the stats for each soldier's class.
Fixed animation glitches caused by reloading guns during other animations including opening doors, throwing grenades, satchel charge, etc
Fixed issue where enemies and soldiers could see through parts of doors.
Fixed issue where spitters would shoot at targets they can't see.
Fixed issues with enemies not losing targets they can't see.
Fixed issue where soldiers would stop following the leader after they take damage from a vomit pool.
Fixed an issue with canceling the attempt to join a multiplayer game
Multiplayer optimizations
Fixed issue where the Breeder would try to run off to revive a zombie that didn't exist anymore.
Fixed issue with grenades not being able to be thrown everywhere indicated valid, when trying to throw on a slope in the parks.
Fixed issue where sometimes loot in dungeons would appear as a gun, even though it wasn't.
Scrap will now disappear over time if not picked up.
Fixed an issue that the teleports in dungeons to go to a new scene did not trigger correctly if the client player pressed them
Reworked encounter for “Fear they neighbors” quest to not have distant waves of enemies.
Fixed many level bugs in the urban hub (collisions, graphical issues, etc)
Fixed many level bugs in the park hub (collisions, graphical issues, etc.)
Fixed issue where camera could be moved off the world in the parks.
Fixed a timescale issue in multiplayer if a player lost his characters while in command mode
Fixed truncated outskirts quest.
You are now freely available to manual save anywhere in the outskirts.
Detect Enemies now works correctly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
