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Steam News4 June 201511y ago

New Build: Better Enemy AI and More Improvements in Co-Op Multiplayer

Hey everyone! Smaller build to get some tweaks were added this week, want to give you a small changelog that includes more fixes to the maps, more user interface updates and better AI pathing and awareness.

Full notes

Full Breach & Clear: Deadline Rebirth (2016) update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! Smaller build to get some tweaks were added this week, want to give you a small changelog that includes more fixes to the maps, more user interface updates and better AI pathing and awareness. You've got even more attentive and dangerous enemies to face ;). Here's your changelog!

What changed

15 fixes4 additions6 changes3 removals
  • UI and audio
  • Fixes
  • Server
  • Gameplay
  • Balance
  • Events
addedHey everyone! Smaller build to get some tweaks were added this week, want to give you a small changelog that includes more fixes to the maps, more user interface updates and better AI pathing and awareness. You've got even more attentive and dangerous enemies to face ;). Here's your changelog!
addedEnemies can now hear and react to sound - this was broken before.
fixedFixed some pathfinding calculation to better prevent getting stuck on corners
changedCycling through soldiers now works correctly in multiplayer
removedNightmare should no longer be able to run off the cliff
fixedFixed some issues in the Parks and Residential hubs.

Breach & Clear: Deadline Rebirth (2016) changes

addedHey everyone! Smaller build to get some tweaks were added this week, want to give you a small changelog that includes more fixes to the maps, more user interface updates and better AI pathing and awareness. You've got even more attentive and dangerous enemies to face ;). Here's your changelog!
addedEnemies can now hear and react to sound - this was broken before.
fixedFixed some pathfinding calculation to better prevent getting stuck on corners
changedCycling through soldiers now works correctly in multiplayer
removedNightmare should no longer be able to run off the cliff
  • Enemies can now hear and react to sound - this was broken before.

  • Fixed some pathfinding calculation to better prevent getting stuck on corners

  • Crawling zombies get up quicker and don’t turn around unnecessarily

  • Cycling through soldiers now works correctly in multiplayer

  • Nightmare should no longer be able to run off the cliff

  • Strafing and aiming works significantly better

  • Fixed some issues in the Parks and Residential hubs.

  • Fixed an issue where occasionally non-localized strings would show up in the Load Game dialog.

  • Changed object culling routine to ignore areas with a squad member present.

  • Mouse wheel now scrolls the right direction on the equipment screen for squad members.

  • Critical hits now show up in yellow text above the enemies

  • Fixed issues remaining in retry from game over on multiplayer

  • Fixed an issue that sometimes left the host player not gaining back control of soldiers after stopping hosting

  • Fixed an issue that would cause enemies to not be able to spawn on the client after a retry in some situations

  • Multiplayer no longer requires both players to be in command mode at the same time.

  • When a single player is in command mode the other player may continue in action mode, but they both are playing at a slowed speed. If both players enter command mode time will pause.

  • Fixed bug where sometimes human enemies would shoot at each other.

  • Fixed many issues with enemy pathing and paths not updating.

  • Human enemies will now move into the encounter during the ambush on the city safehouse

  • When player soldiers are hit, they now display damage tickers.

  • Added shield HUD icon above characters currently in cover.

  • Fixed bug where some guns could fire with 0 ammo in the magazine.

  • Can no longer save during challenge mode.

  • Some environment fixes in the Residential district.

  • Fixed miscellaneous issues with AI. They should be a lot less finicky now.

  • Fixed a pathfinding issue that occurred in some rare instances that could prevent further pathing until a new scene is loaded

  • Fixed a bug preventing some packets from being sent correctly on the network

  • The join game screen now shows the connection speed to the server associated with the object

  • Reload animations play for the correct amount of time for very fast and very slow reloads

  • Fixed regression where XP wasn't being displayed properly and level-ups weren't being awarded correctly.

  • Fixed numerous Docks related issues.

  • Fixed a bug where mines and other placeables were not usable in Parks and possibly other areas.

  • Added icon to the executable.

Source

Steam News / 4 June 2015

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