Full notes
Full Breach & Clear: Deadline Rebirth (2016) update
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Repeated intro
Hey everyone! A few major tweaks this week along with the slew of new fixes! We're playing around with the camera and the control the user has (especially with our new 360 degree rotating camera system!) and should have some more big changes down the road as we continue to playtest! You'll also see a few improvements here and there with overall control and user feedback. Basically, we're adding more and more to make sure you have as much information and ease of access as possible when playing! Here's the full changelog:
What changed
- Gameplay
- Fixes
- UI and audio
- Events
- Security
- Maps
Breach & Clear: Deadline Rebirth (2016) changes
Tweaks to reduce wonkiness in squad AI movement.
Fixed some bugs with suppression tactic.
Fixed bug in tutorial with the localization for how to advance time and made its text depend on what settings the player has for how to toggle time.
Fixed bug with cover where enemies were not getting the bonus from cover.
Fixed animation issues with player death and reloading
Fixed part of dialogue where "quite" was used instead of "quiet".
Fixed dialogue that had a slash symbol instead of a question mark.
Fixed bug where clicking the close menu button on the options menu wouldn't leave the options menu.
Fixed bug where player could get stuck in command mode during the tutorial.
Fixed issues with bad colliders and pathing in the tutorial scene.
Fixed bug which would cause the player to spend the next scrap upgrade cost instead of the current upgrade cost when upgrading gear.
Mouse scroll bar can now scroll the skill trees during squad creation.
Human enemies will now show a reload icon when they are reloading.
Player can now rotate the camera in command mode with the mouse by holding down the scroll button and moving the mouse. Panning the camera with Keyboard and Mouse is still possible with ASDW and hovering over the edge of the screen.
Added keybinding menu to the title screen options.
Squad members will no longer take cover when in a safehouse.
Action and Command Mode camera tweaks.
Reduced FOV in Command Mode.
Full 360 camera rotation now.
Hold Position tactic now sometimes shows Follow Leader tactic option instead in the radial menu. Hold Position sets the soldier to stay in place and
Follow Leader tactic can be used to have a soldier start following the leader. No longer do all soldiers need to be regrouped to regroup them all.
Fixed issue where the Leaderboards for challenge mode wouldn’t show
Fixed issue where scrap couldn't be picked up when the inventory is full.
Can no longer trade 1 scrap for 0 ammo at the ammo conversion screen - must scrap at least enough for 1 ammo.
Fixed bug where sometimes enemies couldn’t see the player soldiers through half cover.
Fixed bug where human enemies wouldn’t rotate to shoot at a target if they were moving.
Fixed issue where sometimes on game over, a really bad stuttering noise occurs
Made loot crates spit out visuals that will match attachments and gear, rather than always showing a gun model to pick up.
Skullcap icon is now correctly showing the Skullcap and not a Boonie Hat.
Moved prologue pop up text to top right corner instead of top left.
Polished up camera transitions in prologue to be much cleaner.
Added more head gear items. Balaclava, Shemagh, Goggles, and the Skullmask.
Fixed the Supplies for the Safehouse quest.
Fixed an exploit in the None Shall Pass quest.
Updated map image for the residential district, fixed some issues with quest stars not being in the right places.
When on the map menu, pressing Xbox 360 back button now prompts to return to the main menu rather than closing the pause menu.
Fixed issue where sometimes buttons would be clicked by mistake when enter or A was pressed.
Cleaned up the legend on the map menu to not show things that don’t show on the map.
Made it so safehouses show up on the map.
When scrapping gear or guns, an adjacent item in the list is selected rather than the first element in the list of gear or guns.
Now, when exiting to desktop, the player goes through a confirmation pop-up first before leaving the game.
Enemies are now more likely to go after a stationary target
Soldiers are no longer considered in AI mode after opening a door in action mode and not moving.
Updated quest icon to make it not a blurry mess.
Achievement for fully upgrading a gun no longer unlocks when out of scrap.
Fixed some buttons not working when using an Xbone or PS4 controller.
Fixed a pathfinding issue near the Sewer entrance in the urban district.
General multiplayer stability fixes
Source
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