Full notes
Full Breach & Clear: Deadline Rebirth (2016) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- UI and audio
- Maps
- Server
Breach & Clear: Deadline Rebirth (2016) changes
Alright everyone! Big news this week; we've been putting a lot of time and effort into getting co-op multiplayer online, and you should now be able to really get in there and have some fun with a friend! We've been tweaking with the settings for a while, but this build should really start to show you some fun. Also present in this build is a lot of user experience tweaks. Stuff like getting more visual cues for reloading, NPC identification and other small additions to make your experience more fun/efficient have been added into the game. Again; we've spent a lot of time on optimization this build. You should see some better performance this go-round. Here's you're full changelog
Fixed issues causing retry after a game over to not always work correctly for multiplayer
Throwable items get thrown significantly faster
Extended fixes to gunfire and cover.
Removed all instances of automatic move-into-cover paths at beginnings of encounters.
Removed redundant green squares for quest locations.
Miscellaneous improvements to the tutorial. There are a lot more pointers indicating what to interact with.
Fixed issue where the start button would close the pause menu when trying to confirm soldiers for online play.
Fixed issue with renaming soldier on the class selection page in squad creation where the soldier’s new name wouldn’t be shown differently after closing the popup.
The information on the right for games to join when playing online now shows the average soldier level and current location of the game to join.
Removed whitebox assets in the Medlab.
Fixed numerous scene bugs with collision and pathfinding in the Park.
The vehicles with doors open can again be used as cover.
Fixed stuttering audio from happening on Game Over Screen and fixed localization for that screen.
Chosen language is now properly loaded in subsequent playthroughs.
Anti-aliasing setting now loads correctly.
Removed extra squad member minimap elements present after getting a specific quest.
Added new tutorialization to scrap and safehouse elements.
Fixed pathfinding issue for the back door of the Docks pool hall.
Nightmare's throwables are no longer targetable in command mode.
Refactored the document finding quest in the Park, and fixed the missing localization.
Moving the command mode camera over hilly terrain is now snappier.
Fixed broken behaviors with the Spitter enemy type.
Fixed issues with Human enemy responsiveness and choosing targets.
Major fixes to the online menu including stability and new information for joining games
Joining an online game can now require a password
You now can see the server player’s character classes before joining a match to better help you choose which of your squad members you want to bring along
Human enemies should find cover more easily in the urban district now.
Added shootable CEO portrait to Office floor 20 final room with associated chievo.
NPCs now display names above their heads when nearby or in command mode.
Added option to spawn assorted enemies in place of a finished encounter.
Removed unnecessary quest exclamations on Parks NPCs.
Added rubberbanding to distant squadmates outside of encounters.
Damage Over Time attacks (Molotov, Phosphorus) now do damage at random start periods.
Added nametags to NPCs when nearby or in command mode.
Fixed some bugs with shooting calculations.
Improvements to squad ai when following the leader
Fixed an issue with unfindable cover.
Refactored the save game format. Saves are no longer tied to MasterSave.lord and can be shared independently.
Fixed friendly fire issue with human enemies
Fixed soldier equipment menu not showing the correct number of attachment slots for guns with less than 3 slots.
Soldiers now show reload progress circle over their heads when reloading.
Added ability to filter online games by game name or user name
Updates to zombies being synced over the network
Updates overall to reduce data being sent to increase efficiency
Fixed some scene issues in the Residential District and Docks.
Source
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