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Steam News26 May 201511y ago

NEW BUILD: Gameplay Fixes, User Experience Fixes and CO-OP MULTIPLAYER

Alright everyone! Big news this week; we've been putting a lot of time and effort into getting co-op multiplayer online, and you should now be able to really get in there and have some fun with a friend!

Full notes

Full Breach & Clear: Deadline Rebirth (2016) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes10 additions8 changes7 removals
  • Performance
  • Fixes
  • Gameplay
  • UI and audio
  • Maps
  • Server
addedAlright everyone! Big news this week; we've been putting a lot of time and effort into getting co-op multiplayer online, and you should now be able to really get in there and have some fun with a friend! We've been tweaking with the settings for a while, but this build should really start to show you some fun. Also present in this build is a lot of user experience tweaks. Stuff like getting more visual cues for reloading, NPC identification and other small additions to make your experience more fun/efficient have been added into the game. Again; we've spent a lot of time on optimization this build. You should see some better performance this go-round. Here's you're full changelog
fixedFixed issues causing retry after a game over to not always work correctly for multiplayer
removedRemoved all instances of automatic move-into-cover paths at beginnings of encounters.
removedRemoved redundant green squares for quest locations.
changedMiscellaneous improvements to the tutorial. There are a lot more pointers indicating what to interact with.
fixedFixed issue where the start button would close the pause menu when trying to confirm soldiers for online play.

Breach & Clear: Deadline Rebirth (2016) changes

addedAlright everyone! Big news this week; we've been putting a lot of time and effort into getting co-op multiplayer online, and you should now be able to really get in there and have some fun with a friend! We've been tweaking with the settings for a while, but this build should really start to show you some fun. Also present in this build is a lot of user experience tweaks. Stuff like getting more visual cues for reloading, NPC identification and other small additions to make your experience more fun/efficient have been added into the game. Again; we've spent a lot of time on optimization this build. You should see some better performance this go-round. Here's you're full changelog
fixedFixed issues causing retry after a game over to not always work correctly for multiplayer
removedRemoved all instances of automatic move-into-cover paths at beginnings of encounters.
removedRemoved redundant green squares for quest locations.
changedMiscellaneous improvements to the tutorial. There are a lot more pointers indicating what to interact with.

Alright everyone! Big news this week; we've been putting a lot of time and effort into getting co-op multiplayer online, and you should now be able to really get in there and have some fun with a friend! We've been tweaking with the settings for a while, but this build should really start to show you some fun. Also present in this build is a lot of user experience tweaks. Stuff like getting more visual cues for reloading, NPC identification and other small additions to make your experience more fun/efficient have been added into the game. Again; we've spent a lot of time on optimization this build. You should see some better performance this go-round. Here's you're full changelog

  • Fixed issues causing retry after a game over to not always work correctly for multiplayer

  • Throwable items get thrown significantly faster

  • Extended fixes to gunfire and cover.

  • Removed all instances of automatic move-into-cover paths at beginnings of encounters.

  • Removed redundant green squares for quest locations.

  • Miscellaneous improvements to the tutorial. There are a lot more pointers indicating what to interact with.

  • Fixed issue where the start button would close the pause menu when trying to confirm soldiers for online play.

  • Fixed issue with renaming soldier on the class selection page in squad creation where the soldier’s new name wouldn’t be shown differently after closing the popup.

  • The information on the right for games to join when playing online now shows the average soldier level and current location of the game to join.

  • Removed whitebox assets in the Medlab.

  • Fixed numerous scene bugs with collision and pathfinding in the Park.

  • The vehicles with doors open can again be used as cover.

  • Fixed stuttering audio from happening on Game Over Screen and fixed localization for that screen.

  • Chosen language is now properly loaded in subsequent playthroughs.

  • Anti-aliasing setting now loads correctly.

  • Removed extra squad member minimap elements present after getting a specific quest.

  • Added new tutorialization to scrap and safehouse elements.

  • Fixed pathfinding issue for the back door of the Docks pool hall.

  • Nightmare's throwables are no longer targetable in command mode.

  • Refactored the document finding quest in the Park, and fixed the missing localization.

  • Moving the command mode camera over hilly terrain is now snappier.

  • Fixed broken behaviors with the Spitter enemy type.

  • Fixed issues with Human enemy responsiveness and choosing targets.

  • Major fixes to the online menu including stability and new information for joining games

  • Joining an online game can now require a password

  • You now can see the server player’s character classes before joining a match to better help you choose which of your squad members you want to bring along

  • Human enemies should find cover more easily in the urban district now.

  • Added shootable CEO portrait to Office floor 20 final room with associated chievo.

  • NPCs now display names above their heads when nearby or in command mode.

  • Added option to spawn assorted enemies in place of a finished encounter.

  • Removed unnecessary quest exclamations on Parks NPCs.

  • Added rubberbanding to distant squadmates outside of encounters.

  • Damage Over Time attacks (Molotov, Phosphorus) now do damage at random start periods.

  • Added nametags to NPCs when nearby or in command mode.

  • Fixed some bugs with shooting calculations.

  • Improvements to squad ai when following the leader

  • Fixed an issue with unfindable cover.

  • Refactored the save game format. Saves are no longer tied to MasterSave.lord and can be shared independently.

  • Fixed friendly fire issue with human enemies

  • Fixed soldier equipment menu not showing the correct number of attachment slots for guns with less than 3 slots.

  • Soldiers now show reload progress circle over their heads when reloading.

  • Added ability to filter online games by game name or user name

  • Updates to zombies being synced over the network

  • Updates overall to reduce data being sent to increase efficiency

  • Fixed some scene issues in the Residential District and Docks.

Source

Steam News / 26 May 2015

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