Full notes
Full Breach & Clear: Deadline Rebirth (2016) update
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What changed
- Performance
- UI and audio
- Gameplay
- Fixes
- Compatibility
Breach & Clear: Deadline Rebirth (2016) changes
Alrighty everyone! It's been two weeks, so that means we have yet another build for you to play with Breach & Clear: DEADline! The Mighty Rabbit guys have been working hard as hell to bring you yet another new area to explore: The Docks! We've also pushed a major fix on memory leak with player pathing. You should all see a much-anticipated increase in performance to the game! Here, you'll be facing off against even tougher enemies as they mean to eradicate you! We've got a whole host of updates and tweaks as well as we continue to push through with balancing, loot drops and leveling systems! Be sure to check out the Scrap system to upgrade your weapons and armor! The changelog is below!
Fixed significant memory leak with player soldier pathing. Should improve performance a good deal.
Added cinematic black bars to the screen during cutscenes and dialogue, and removed extraneous HUD elements.
A sound effect is now played when an item cannot be picked up because of full inventory.
All gun shooters no longer open fire like crazy They much better consider shots before taking them
Fixed issue where inventory would show the description for the last selected item when all inventory items have been dropped.
Awareness perk has been removed from the skill tree and replaced with Knockback Reduction
Improvements to how soldiers follow the leader in combat.
Improved speed for changing the amount of scrap to convert ammo
Fixed incorrect scrap conversion rates.
Replaced the icon for scrap with a proper image of scrap.
Now when starting a new game for a second or later time, the user is prompted on whether he or she wants to skip the prologue.
Docks Hub Added. Residential Hub transitions to docks now.
Added option to set language to the main menu options. Current options include English, Russian, German, and Polish. There still is some untranslated text, though.
Multiplayer beta added. Available in the online menu on pause screen
Menu idles for pistols are now better looking
Better pathfinding in the Park
Fixed many collider issues in the Park. Added blockers to prevent the player from going places they shouldn’t be able to.
Fixed issue with human enemies sometimes not responding to being shot at.
Fixed bug that made human enemies rotate too slowly.
Fixed broken cover outside stadium in the city.
Fixed some broken cover in the park.
Fix for exploding barrels
Fixed issue with soldier positioned in the air at the start of the prologue
Overall improvements to multiplayer stability and usability
Fix so that cancel only closes the fast travel popup when it is up.
Source
Changelog.gg summarizes and formats this update. How we read updates.
