Full notes
Full Breach & Clear: Deadline Rebirth (2016) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
Breach & Clear: Deadline Rebirth (2016) changes
A new build fixing has gone up and is now live on Steam. It fixes some issues the QA guys have been finding throughout the week and also some improvements/optimizations/additions. Hope you enjoy and have fun in the Residential area, things are getting more challenging!
Some fixes to fading doors.
Cul-de-sac sidequest in the Residential District has been fixed.
Refactored the hideout info quest to use a collection quest type.
Refactor to dungeon enemy spawns to have much less fixed encounters and more ambient enemy spawns. More work on balancing these spawns pending.
Redid and added some dungeon enemy spawn groups.
Did some Garbage Collection related optimizations.
Fixed one of the heavy/breeder zombie’s attacks to actually be able to hit targets
Heavy now knocks down players when he hits them
Human shotgun enemy now has better sight
Made pathing through opened doors work better
Enemies now sometimes drop scrap pickups that are automatically picked up when moved through.
Work on refactoring how soldiers choose where to go when following the leader. Soldiers should be much less likely to end up in the same spot now.
Fixed bug that sometimes prevented progression in the tutorial when placing a flashbang.
Fixed gas station roof that wouldn’t hide in the Residential District.
Source
Changelog.gg summarizes and formats this update. How we read updates.
