Full notes
Full Breach & Clear: Deadline Rebirth (2016) update
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Repeated intro
Hey everyone! It is build time, and we've got some more major updates for you! Besides doing a major overhaul on human enemy AI, we've been tweaking balancing and gameplay feedback. You should see what we're going for as we get closer to full launch here! Of course, the big addition is our third main hub area of the game; the Residential Section. More human enemy AI have been added, and you'll start to see the storyline and more challenges pop up as we continue development! Enjoy!
What changed
- Gameplay
- Fixes
- Maps
- UI and audio
- Events
- Balance
Breach & Clear: Deadline Rebirth (2016) changes
Enemies should no longer be able to do melee attacks through walls and doors.
Drops collection quests are set up with multiple quest markers now.
Tweaked AI to ensure targets out of range are not shot at.
Fixed workbench values showing m after things besides range.
Fixed bug caused by attempting to open the map while the workbench is open.
Fixed an issue causing an area to be unwalkable by AI in the Urban scene
Improved the ability of player soldiers to shoot while following the leader.
The soldier equipment and workbench pages now display the ammo in reserve for the weapon currently looking at.
Fixed bug where some of the sounds were not affected by the volume settings.
Cleaned up weapons stats displayed on the storage chest menu.
Fixed noise display to show readable noise values.
Tweaked workbench for guns and gear so that the helper buttons at the bottom for upgrading and scrapping weapons aren't big buttons. They now show scrap icons on the button now too.
Tweaked equipment workbench page to show the scrap value of the current item on the scrap item button.
Fixed issue with soldiers having problems shooting up or down at targets on different elevations.
Can now rotate the game camera in command mode with the controller's right stick.
Fixed issue where more tactics than allowed could be assigned when giving squad commands to target enemies.
Quest objects will no longer be highlighted after interacting with them.
Challenge mode now correctly bases class choices based on the seed
Each soldier now gets assigned tactics rather than getting skill points, which is also based on the seed
Challenge mode now uses a score system based on actions taken by the player
The HUD now displays the current score in the top right when in challenge mode.
Challenge mode leaderboard now has helper buttons at the bottom and the user can toggle between showing the top ten and showing scores around his or her own.
Fog of War now will update when an encounter is started - so now can see what opening a door revealed.
The game over screen no longer flickers when it comes up.
Andy, Lena, and Tyler now have unique character models.
Human enemies now correctly display level.
All rate of fire has been reduced by 30%.
Roamers now scale properly.
New encounter added to urban hub for gas station quest.
Achievements can now be achieved and unlocked (may require a new save file if you’ve already passed certain cheevo goals).
Steam Cloud now functions via Steam auto-cloud. Note that this does not work cross-platform.
Improved non-human enemy responsiveness to being shot at, as well as improvements to target selection.
Challenge mode now has a time limit of 10 minutes, that only elapses when time is playing out.
Fixed propane tanks to actually be able to be shot in scenes
Challenge mode adds more points to score on higher number floors.
Human enemies now sometimes drop ammo of their weapon type. Ammo drops auto pickup when walked through by a player soldier.
Human enemies now sometimes drop weapons or attachments.
Human enemies will now take shots when they have fully aimed if there is a low chance to hit.
Fix for guys that stand back up if killed by a thrown object by the Nightmare
New human cultist enemies added
Residential District added to the game post-Nightmare fight.
Utility Tunnels dungeon is now available via Challenge Mode and Residential District.
Source
Changelog.gg summarizes and formats this update. How we read updates.
