What changed
0 fixes0 additions3 changes0 removals
changedFirst gameplay preview: in Brazilian Street Food Simulator you have total freedom to assemble your street food store, stalls and food production.
changedPS: initially the game was already being developed as a first person game, then I pivoted it and for some months the game was being developed as a top-down tycoon - I got to a point of a playable tycoon prototype. But I have now changed it back to the original design of it being a first person game where you control things directly, this aligns better with my original vision for the game.
changedPS 2: in the video, you can see the prototyping scene, which is why the environment is gray. Typically, scenes like this are called "asset zoo" or "gameplay playground", for you to test systems and assets (3D models, etc) during development. 🧑💻
Brazilian Street Food Simulator changes
changedFirst gameplay preview: in Brazilian Street Food Simulator you have total freedom to assemble your street food store, stalls and food production.
changedPS: initially the game was already being developed as a first person game, then I pivoted it and for some months the game was being developed as a top-down tycoon - I got to a point of a playable tycoon prototype. But I have now changed it back to the original design of it being a first person game where you control things directly, this aligns better with my original vision for the game.
changedPS 2: in the video, you can see the prototyping scene, which is why the environment is gray. Typically, scenes like this are called "asset zoo" or "gameplay playground", for you to test systems and assets (3D models, etc) during development. 🧑💻
First gameplay preview: in Brazilian Street Food Simulator you have total freedom to assemble your street food store, stalls and food production.
Brazilian 🇧🇷 vendors improvise and make a lot of contraptions, and you can do the same in the game. It's a simulator and tycoon like no other!
PS: initially the game was already being developed as a first person game, then I pivoted it and for some months the game was being developed as a top-down tycoon - I got to a point of a playable tycoon prototype. But I have now changed it back to the original design of it being a first person game where you control things directly, this aligns better with my original vision for the game.
PS 2: in the video, you can see the prototyping scene, which is why the environment is gray. Typically, scenes like this are called "asset zoo" or "gameplay playground", for you to test systems and assets (3D models, etc) during development. 🧑💻