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Steam News21 March 20197y ago

Brawlout 2.0 out now!

The Beheaded from Dead Cells joins the brawl! Wielding a vast array of weapons and gear voted on by YOU, THE COMMUNITY, get ready to stab, slash, whip, shield, hammer and set fire to your opponents!

Full notes

Full Brawlout update

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What changed

4 fixes7 additions9 changes2 removals
  • Workshop
  • Maps
  • Gameplay
  • Balance
  • Fixes
changedThe Beheaded from Dead Cells joins the brawl!Wielding a vast array of weapons and gear voted on by YOU, THE COMMUNITY, get ready to stab, slash, whip, shield, hammer and set fire to your opponents! Neutral Special: Marksman's Bow “Slow, but devastating at long range.” Take aim at opponents from afar to keep them on their toes and snipe offstage opponents to close out stocks! Side Special: Wrenching Whip Crack your whip forward dealing weak damage, but space the attack to hit with the tip of the whip to toss enemies directly at you for a followup! Down Special: Frontline Shield Holding this attack will consume rage to block incoming attacks! Time it perfectly to parry, staggering opponents and reflecting projectiles! Down Air Special: Firebrands Toss down a fiery projectile that temporarily blankets the ground in flames that will ignite opponents, dealing damage over time. We hope you enjoy The Beheaded in Brawlout! Check them out and let us know what you think!
addedNew Stage: Prisoner's QuartersThe Beheaded comes with its own stage, the iconic ‘Prisoner’s Quarters’, their favorite respawn point. A pair of teleporters on each side make the battles both strategic and even more frantic. This new stage features the original score ‘Prisoner’s Awakening’ by the talented Motion Twin composer, Yoann Laulan.
addedGeneral gameplay changesA visual effect has been added to many high-impact attacks like Charge Attacks when they connect on an opponent to give them a little extra OOMPH.
changedGeneral gameplay changesPlayers launched at shallow angles will now bounce and skip across the stage while in hitstun instead of sliding. The bounces are techable, giving players with good timing the chance to get back in the fight faster.
changedGeneral gameplay changesTweaks to knockback scaling on Up Aerials have been made across the board. Upair ladders are now less reliable as a KO option on their own.
changedGeneral gameplay changesThe respawn meteor's fall speed is now the character's fall speed.
ledge snap distance when facing the ledge2.52ledge snap distance when facing the ledge decreased, nerf

The Beheaded from Dead Cells joins the brawl!

Wielding a vast array of weapons and gear voted on by YOU, THE COMMUNITY, get ready to stab, slash, whip, shield, hammer and set fire to your opponents!

Neutral Special

Marksman's Bow “Slow, but devastating at long range.” Take aim at opponents from afar to keep them on their toes and snipe offstage opponents to close out stocks!

Side Special

Wrenching Whip Crack your whip forward dealing weak damage, but space the attack to hit with the tip of the whip to toss enemies directly at you for a followup!

Down Special

Frontline Shield Holding this attack will consume rage to block incoming attacks! Time it perfectly to parry, staggering opponents and reflecting projectiles!

Down Air Special

Firebrands Toss down a fiery projectile that temporarily blankets the ground in flames that will ignite opponents, dealing damage over time. We hope you enjoy The Beheaded in Brawlout! Check them out and let us know what you think!

New Stage: Prisoner's Quarters

The Beheaded comes with its own stage, the iconic ‘Prisoner’s Quarters’, their favorite respawn point. A pair of teleporters on each side make the battles both strategic and even more frantic. This new stage features the original score ‘Prisoner’s Awakening’ by the talented Motion Twin composer, Yoann Laulan.

General gameplay changes

  • A visual effect has been added to many high-impact attacks like Charge Attacks when they connect on an opponent to give them a little extra OOMPH.

  • Players launched at shallow angles will now bounce and skip across the stage while in hitstun instead of sliding. The bounces are techable, giving players with good timing the chance to get back in the fight faster.

  • Tweaks to knockback scaling on Up Aerials have been made across the board. Upair ladders are now less reliable as a KO option on their own.

  • The respawn meteor's fall speed is now the character's fall speed.

  • The respawn meteor can now fast fall.

  • CPU opponents now have better DI

  • Tribalstack Tropics has been removed from the stage list in Competitive Mode.

  • Shivering Coast's blast zones have been reduced in size.

Ledge changes:

  • Removed the 55 frames ledge grab restriction after getting hit, players can now grab ledges immediately after taking damage.

  • Characters no longer get ledge invincibility after landing on Olaf's pillar/platform

  • Decreased ledge snap distance when facing the ledge from 2.5 to 2 (snap distance remains 1 when not facing the ledge)

Teching changes:

  • Wallteching has been added.

  • The teching window has been reduced to 10 frames. The cooldown for a missed tech is still 30 frames.

Menu changes:

  • Decreased result screen timer in online lobbies for spectators.

  • Added a new controller setting "Use taunts on pedestal" . This defaults to "On". If set to "Off" you can't use taunts on pedestals (like on the character select / stage select / result screen) and frees up the dpad for navigation.

Bug fixes:

  • Fixed a bug with detecting resolution on screens with aspect ratio different than 16:9

  • Fixed a bug where you could fast fall a ledge attack and self destruct

  • Fixed the microphone icon showing up in gameplay when a player is muted.

Steam post image

Yooka and Laylee

  • Decreased hitbox size

Source

Steam News / 21 March 2019

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