In this update4
Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
The Experimental queue is back! Hop in and try out the new Test Feature: Grounded String Leniency.
This patch also includes new Balance changes, Gadgets and Maps from all Game Modes now available in Training Mode, and other bug fixes & quality of life improvements.
Check out the full notes below and click here to learn all about the Brawlhalloween updates for this patch.
Tune into our Dev Streams on Twitch or YouTube nearly every Tuesday and Friday, at 1pm ET, and follow us on Discord, Instagram, TikTok, X, and Facebook to keep up with all the latest news!
Live right now and available for 3 weeks, there’s a new Experimental Queue with a new Test Feature: Grounded String Leniency.
This feature adds a 15 frame delay after leaving stun where touching the ground won't grant the landed dodge cooldown. This keeps strings that drag the opponent to the ground from being too easy to escape after a dodge punish.
This would enable interactions such as:
Sword being able to bounce someone off the ground during a dodge punish without them getting their grounded dodge cooldown back
Katars being able to Dair someone into the ground as a dodge punish and follow up on it without immediately giving them their dodge cooldown back.
Greatsword being able to do a full starter, bridge, finisher string as a dodge punish without letting their opponent get their grounded dodge cooldown in the middle of the string, thus dodging out before the finisher.
The goal of this feature is to allow all weapons to get their well earned full 3 seconds of string potential when executing a dodge punish instead of only weapons that happen to string while keeping the opponent airborne.
Let us know your thoughts using our official socials like Discord, and X!
This patch consists of minor adjustments to a number of key attacks, setting the tone for the World Championship at BCX. Competitors should have a solid footing to practice and bring their best to the world stage following these changes. This marks the balance lock for BCX.
Axe
We have slightly increased the Time to Hit of Axe's most used grounded attacks to create a wider opportunity to evade or contest these attacks.
- Axe Neutral LightIncreased Time to Hit from 8 to 9.
- Axe Down LightIncreased Time to Hit from 9 to 10.
Battle Boots
Some of the Battle Boots power has been shifted from its grounded kit into some aerial quality of life. The Side Light now has greater Time to Hit to better offset its movement and to open a Dodge Window after certain options. The Recovery attack now has less Recover time on miss to allow for safer use as a movement tool when returning to stage.
- Battle Boots Side LightIncreased Time to Hit from 8 to 9.
- Battle Boots RecoveryDecreased total Recover time on miss from 1 Fixed/29 Variable to 1 Fixed/26 Variable.
Blasters
We have slightly decreased the time between the initial hits of Blasters Side Light to slightly decrease the total duration of this attack on both hit and miss. We have also increased the Damage of Blasters Side Light to increase the average reward of this ranged string starter.
- Blasters Neutral LightDecreased the time between the two shots from 13 to 12.
- Blasters Side LightIncreased Damage from 12 to 14.
Bow
The Bow Side Light and Down Light now have greater
Source
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