In this update3
Full notes
Full Brawlhalla update
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What changed
- Balance
- Gameplay
- Fixes
- Events
Here is all that you can expect to see in regards to balance in Patch 9.05 on March 26th.
Priya is now tournament legal for Brawlhalla Esports Year Ten.
This balance pass improves follow-up attacks and reward on hit for a few underperforming Weapons, while increasing risk and opening Dodge Windows for several overperforming Weapons. We have also increased the reward for a number of underused Signature attacks and decreased the reward for several of the most used Signatures in recent tournaments. This patch also marks the first adjustments for Priya and the new Chakram Weapon, making them legal for use in official tournaments.
Blasters
The Blasters Neutral Light now has greater Stun and leaves the opponent in a closer location for greatly improved follow-up attacks. The Blasters Side Light also now has greater Stun to provide combo opportunities.
- Blasters Neutral LightIncreased Stun from 20 to 21; Decreased Force from 52 Fixed/0 Variable to 42 Fixed/0 Variable.
- Blasters Side LightIncreased Stun from 22 to a range of 24~18; Decreased Damage from 15 to 10.
Chakram
We have greatly decreased the amount of allowed acceleration and movement during the Chakram aerial attacks to grant clearer opportunities to chase down and punish these attacks. The Fused Chakram Side Light and Side Air have received greater Force to bring the reward for the Fused mode closer in line with other Weapons. The Split Chakram Neutral Light now has less Stun and provides a consistent Frame Advantage to guarantee Dodge Windows for certain follow-up attacks, but also has slightly less Recover time on hit to provide a smoother feel in use. Similarly, the Split Chakram Neutral Air now has less Stun and provides a consistent Frame Advantage to guarantee Dodge Windows, and also impulses the user during the first hit to provide more consistent locations on hit. We have also decreased the Stun of the Split Chakram Down Air to provide Dodge Windows between follow-up attacks. The Split Chakram Recovery now has less Force to better match this kit's string potential.
- Chakram Aerial AttacksDecreased the amount of allowed acceleration.
- Chakram Fused Side LightIncreased Force from 70 Fixed/30 Variable to 70 Fixed/35 Variable.
- Chakram Fused Side AirIncreased Force from 58 Fixed/40 Variable to 60 Fixed/43 Variable.
- Chakram Fused Down AirDecreased Force of the aerial version from 60 Fixed/40 Variable to 60 Fixed/38 Variable.
- Chakram Split Neutral LightDecreased Stun from 22 to a range of 19~15; Decreased total Recover time on hit from 11 to 9.
- Chakram Split Neutral AirDecreased Stun from 25 to a range of 23~19; Impulse applied to the user now occurs on the first hit as well; Slightly increased impulse applied to the user.
- Chakram Split Down AirDecreased Stun of the final hit of the aerial version from 19 to a range of 17~16; Decreased Stun of the close grounded version from 25 to a range of 23~21; Increased Stun of the far grounded version from 18 to a range of 19~17.
- Chakram Split RecoveryDecreased Force from 61 Fixed/40 Variable to 61 Fixed/38 Variable.
Gauntlets
We have increased the Time to Hit of Gauntlets Side Air to open a Dodge Window after a Down Light. The Gauntlets Recovery now has greater Recover time on miss to bring the risk of this attack closer in line with its considerable reward and utility.
- Gauntlets Side AirIncreased Time to Hit from 12 to 13.
- Gauntlets RecoveryIncreased total Recover time on miss from 8 Fixed/12 Variable to
Source
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