Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Gameplay
- Fixes
Patch 7.03 launches our newest Battle Pass Season 7: VallhallaQuest! We also released a balance pass in this update, so check out the details below. To view the complete patch notes, visit this post.
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This round of balance updates sets the initial stage for the 2023 tournament season. Every Weapon has received various adjustments based on your feedback and tournament results. A variety of Signatures have also received quality of life improvements, as well as reining in some Signatures that were too strong or carried too little risk for their overall utility. This patch also contains the first round of balance updates for the newest Legend and Weapon, Tezca and the Battle Boots, which means Tezca is now legal for use in official Brawlhalla tournaments.
Axe
The Axe Neutral Air now has slightly greater Stun to allow for more reliable follow-up attacks from this low Force aerial. The Axe Side Air has slightly less Recover time on miss as its risk was proving to be too great in high level matches.
Axe Side Air: Decreased Recover time on miss from 2 Fixed/26 Variable to 1 Fixed/26 Variable.
- Axe Neutral AirIncreased Stun from 25 to 26.
Battle Boots
The Battle Boots Neutral Light now has slightly greater Time to Hit, given its slightly greater range and carry distance than other attacks of identical Time to Hit. The Side Light's Maximum DI Angle has been greatly increased to prevent repetitive team combos. The Down Light now has greater risk with an increased Recover time on miss that is similar to most other combo starter attacks. The Active Input version of the Side Air has been greatly re-tuned, with a much shorter Hit Window for greatly decreased travel and carry distance, a decrease in Force that takes significantly longer to scale to knockout range and prevents the Stun time from scaling at specific early health ranges, as well as a decrease in Stun time for greater escape windows from follow-up attacks. We have also decreased the Force of the normal Side Air and the Recovery attack for less power from its combo enders and main knockout threats in the neutral game. The Battle Boots Ground Pound now has less threat coverage at the rear and bottom of the charge to allow for more reliable escapes when maneuvering behind this attack.
Battle Boots Neutral Light
Increased Time to Hit from 5 to 6.
Battle Boots Down Light
Increased Recover time on miss from 5 Fixed/15 Variable to 6 Fixed/15 Variable; Fixed a case where the target could be dropped before the final hit, especially when performed with a Gravity Cancel.
Battle Boots Side Light
Increased Maximum DI Angle allowed to prevent repetitive team combos. (Credit: Swirft)
Battle Boots Side Air
Decreased Hit Window of the Active Input version from 15 to 12; Decreased Force of the Active Input version from 90 Fixed/30 Variable to 50 Fixed/30 Variable; Decreased Stun of the Active Input version from 17 to 15; Decreased Force of the normal version from 54 Fixed/44 Variable to 55 Fixed/42 Variable.
Battle Boots Recovery: Decreased Force from 50 Fixed/44 Variable to 50 Fixed/41 Variable.
- Battle Boots Ground PoundReduced threat coverage at the rear and bottom during the held charge.
Blasters
The Blasters Down Light now
Source
Changelog.gg summarizes and formats this update. How we read updates.
