Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- Gameplay
- Maps
- Events
Black Diamond Mordex and Arctic Fox Yumiko are ready to face the tundra! This week we’ve added new winter-themed Skins and added the Shadowboxing Taunt in Mallhalla. Volkov also has had his price reduced to 5400 Gold and debuts on the free-to-play Legend Rotation!
We’ve also updated a number of changes in the base Cannon kit to try out in Test Features! In addition, we’ve made a balance pass, added a few game improvements, bug fixes, and more.
To catch the latest Brawlhalla news and content, be sure to follow us on Twitter, Twitch, Facebook, YouTube, Instagram and Discord!
New Store Items
Black Diamond Mordex - “Climb your way to the top!” Arctic Fox Yumiko - “How about we break the ice?
Bonus
Aurora emotes with Yumiko’s actions!”
Shadowboxing Taunt - “Visualize the win.”
Volkov’s price has been reduced to 5400 Gold!
We're currently rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
Check out the new Sales items!
Square off against your opponent in this hard hitting KO fest! Chew through your foe’s 5 Stocks with damage cranked up to an insane 300%! Send your challenger into orbit before they know what hit them. First to 5 KOs wins! 1v1
5 Stocks
300% Damage
We've updated several attacks in the base Cannon’s move set to be more intuitive, feel more explosive, and maintain the current flow of the kit. Please let us know your experience with this test feature on Twitter and Discord! Check out brawlhalla.com/test-features for more information.
Cannon Update:
Neutral Light's first hit is now a standing cannon blast with slightly increased priority and time to hit.
Side Light is now an arcing cannon swing that favors horizontal threat at the beginning of the attack and vertical threat at the end.
Down Air is now a downward cannon blast that rebounds forward when performed close to the ground.
We’ve added a new map to the Free-for-All queue! The test map "Circus" has now become "Big Miami Dome.” Features three soft platforms with one moving.
A FFA design to bring the Miami Dome map into more queues.
Same entrancing Miami Dome music and art!
We've made a number of adjustments to current weapon kits targeted at improving key attacks that allow under-performing weapons to better fit their overall flow and role. Overperforming weapons that already have a strong flow and role have had their reward reduced to better fit within the current roster. In similar fashion, a number of Signatures have received improvements that allow them to better fit their role, while others have received reductions in their risk to allow for more versatile use. Volkov has also received his first round of balance adjustments, granting more knockout potential on some attacks in exchange for greater risk on others.
Unarmed
We have increased the risk associated with several of the Unarmed kit's more rewarding options, enabling armed players to make greater use of their advantage. This includes creating new hit/miss distinctions for Side Light and Side Air. We have also reduced the reward of the Unarmed Ground Pound to better fit in relation to the reward of armed Ground Pounds. Unarmed Side Light: Changed total Recover time on hit from 0 Fixed/20 Variable to 1 Fixed/18
Source
Changelog.gg summarizes and formats this update. How we read updates.
