Full notes
Full Brawlhalla update
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What changed
- Store
- Balance
- UI and audio
- Gameplay
- Maps
Welcome to patch 3.21! In this patch we have a new BoTW for the week, new Skins, the Imperial Chest, adjustments to Test Features, improved input buffering, adjustments to animation, bug fixes, special tournament map set and map improvements!
Brawl of the Week - KO Mania!
1v1
300% damage
5 Stocks
Malhalla
This week we have the Imperial Chest that includes three exclusive skins. We have also added two new skins to Malhalla! Jiro’s price has been reduced from 7200g to 5400g. The Imperial Chest is in the store for a limited time!
Imperial Chest emerges with three exclusive skins: Death Adder Hattori, Warrior Spirit Kor, and Yakuza Koji.
New Artemis and Azoth skins!
Necromancer Azoth - “Dominion over the dead and the Grave itself.”
Street Race Artemis - “Gone in a blaze of smoke and fire.”
Jiro’s price reduced!
Jiro’s price is now 5400g!
Test Features
Dash Deflect has received a few upgrades, in the form of a new visual effect and more noticeable angle of deflection. This will help players better follow the action and clearly see when they have successfully deflected a thrown object. For better consistency, Dash Deflect now also applies to Gadgets, so you may now deflect any thrown object heading your way by boldly dashing towards it! This should lend itself towards a more universal feel for the Dodge button, allowing it to more fully serve as the counter option to thrown objects.
Dash Deflect now has a different bounce angle to help communicate the moment of deflection.
Dash Deflect now works on Gadgets as well.
Gameplay
Improved input buffering by taking the directional state at the time the input was entered instead of the direction at the time the input was accepted.
Animation
Extended swooshes on Axe Down Air and Axe Neutral Air animation closer to the body to match new hitboxing.
Added more animation frames to the end of the air version of Axe Ground Pound to match the current recovery time better and make it feel less sticky.
Adjusted posing on cannon nlight animation so that the legend doesn't lean as far forward the frame before hitboxes come out.
Maps
We have made some improvements to the Enigma and the new Fangwild map! We also now have seperate map lists for Tournaments and Ranked. The map lists for tournaments have now been made separate from the Ranked map sets. The tournament versions of the 1v1 and 2v2 map sets have removed all versions of Kings Pass, Grumpy Temple, and The Fangwild. These map set are now available to select in custom Stock games, and they'll be the forced lists for Tournament 1v1 and Tournament 2v2 game settings. Here are the full lists: Tournament 1v1:
Small Brawlhaven
Twilight Grove
Small Thundergard Stadium
Small Blackguard Keep
Small Enigma
Small Mammoth Fortress
Small Great Hall
Shipwreck Falls
Miami Dome
Tournament 2v2:
Small Brawlhaven
Twilight Grove
Thundergard Stadium
Blackguard Keep
Small Enigma
Mammoth Fortress
The Great Hall
Shipwreck Falls
Miami Dome
Fangwild:
Adjusted the ceiling collisions on Small Fangwild to be 4 sloped collisions instead of a single curved collision in order to make the bounces off the ceiling more predictable.
Updated platform art to extend corners on Fangwild and Small Fangwild to
Source
Changelog.gg summarizes and formats this update. How we read updates.
