Full notes
Full Brawlhalla update
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What changed
- Store
- Gameplay
- Balance
- Fixes
- Maps
New Holiday - Luck o’ the Brawl!
New Lucky Clover color scheme!You can purchase these new colors for 1500 Gold or 10 Mammoth Coins.
Dip your hands in the pot of gold and gain an extra 250 gold bonus each day you log in during the holiday!
This is the last week to grab all the exclusive holiday goodies!
Mallhalla
Only the strongest can compete in Olympia and only the three strongest of those have made it into Valhalla!You can find three new exclusive skins in the Olympian Chest.
Chimera Val
Athena Kaya
Poseidon Thatch
Brawl of the Week - Brawlball Bash!
3v3 Brawlball
Queue up solo or with a team!
Animation
Adjusted position of Thatch’s arm during recovery animation for his Down Blasters Signature and Neutral Sword Signature.
Balance
Most of this week’s balance adjustments are targeted at increasing counterplay options and opportunities against attacks that afford a great deal of aerial freedom. Players will have an easier time tracking down key powers such as Unarmed and Blasters Recovery attacks, while other kits see increased reward on several of their more important opening attacks for when they find that opportune moment.
Unarmed
In an effort to accentuate weapon usage, we have reduced some of the reward and safety on the Unarmed kit. Player’s will have an easier time pursuing an Unarmed opponent with slightly less distance covered from the Down Air and Recovery attacks. Some of the kit’s reward has been shuffled, however, decreasing the late health threat of the Side Air in favor of slightly better Damage scaling on the Down Air. With the overall duration of the Down Air having decreased more than the total Damage has, player’s will generally see a very slight increase in Damage done from Down Airs that connect with the ground.
- Unarmed Side AirDecreased Force from 45 Fixed/44~40 Variable to 45 Fixed/40~36 Variable.
- Unarmed Down AirDecreased Hit Window from 20 to 16; Decreased maximum total Damage from 18 to 16.
- Unarmed RecoveryModerately Decreased ability horizontal acceleration during the power.
Blasters
As with the Unarmed Recovery, the Blasters Recovery has received a decrease in possible horizontal acceleration during the power. This will still allow for unhindered use when recovering back to the stage, but will be easier to track down when starting from lower speeds.
- Blasters RecoverySlightly Decreased ability for horizontal acceleration during the power.
Gauntlets
We have opened up several interactions on the Gauntlets kit to afford a greater variety of counterplay options, as well as overall clearer opportunities when recovering from off-stage against a Gauntlet user. The Ground Pound now has slightly less steering in the backwards direction, giving a more consistent route back to the stage against this attack. Some of the more popular options for covering missed attacks have received increases in Time to Hit, opening a more reliable window for player’s to shift the fight in their favor when combating the Gauntlets.
- Gauntlets Neutral LightIncreased Time to Hit from 4 to 5; Updated hitboxing to more closely match the animation, resulting in slightly less horizontal range.
- Gauntlets Down AirIncreased Time to Hit from 9 to 11.
- Gauntlets Ground PoundSlightly Decreased degree of backwards steering during the power.
Cannon
The Cannon Side Light has become a focal point of the kit, setting up for a variety of followup attacks and strings. This proved to be slightly too strong across large health ranges, so we have shifted some power around within this attack. With a
Source
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