Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Maps
- Fixes
- Gameplay
Welcome to patch 3.15! We’re excited to introduce Isaiah, commander of the top-secret OEL forces, armed with Cannon and Blasters. But that’s not all, he also has a drone with a cloaking device and rockets at his disposal! Will the Legends of Valhalla be ready for his methodical tactics and surprise attacks? We also have a nice balance patch focusing on improving Cannon gameplay and feel, along with a few adjustments to Rocket Lance, Bow, and Axe.
New Legend - Isaiah
Isaiah “The Specialist” has entered Brawlhalla!
Weapons: Cannon and Blasters
Stats: 5 Strength, 6 Dexterity, 7 Defense, 4 Speed
Isaiah Launch Skins:
Shadow Ops Isaiah - “Operating in the deadliest of shadows.”
Task Force Isaiah - “The best partner you can have. As long as you don’t mind extra paperwork.”
Section Zero Isaiah - “We have the technology! Bonus: Antennas, cables, and visor react to Isaiah’s actions!”
Maps
We graduated the Test Map version of Small Great Hall from the Experimental queue to live. It replaces the old Small Great Hall.
Brawl of the Week - Betrayal!
3 Player FFA!
Most points at the end wins!
Animation:
Refined reactive head pieces to be more natural in Blaster dair and Cannon ground pound animations
Balance
This week brings a number of changes to the pacing of the Cannon kit and improvements to where it launches foes. We have also included some quality of life changes for the Rocket Lance, as well as adjustments aimed at bringing certain elements of the Axe and Bow gameplay into line. Explore these new changes and good luck climbing the ladder before the next Ranked Season begins!
Cannon
For the Cannon, we have adjusted the overall duration of several attacks, not only to give it a heavier feel, but also to provide a greater window with which to hit confirm followups and choose your next attack. Players will also find the Side Light and Down Light now allow for a greater choice of subsequent attacks, with particular focus on using the Down Air to keep the fight near the ground. The Neutral Air opens up as an option off the Down Light at later damage ranges, so experiment with using the Down Air and Side Air as string options at lower damage. A marked improvement to the Ground Pound is also worthy of note, providing greater coverage during the initial thrust of the Cannon.
- Cannon Neutral LightIncreased Fixed Recover Time on hit from 2 to 4; Increased Stun from 24 to 26.
- Cannon Side LightHas a new closer setup location up-diagonal from the user and is more consistent regardless of target height when struck; Increased Stun from a range of 26~21 to a range of 29~24; Increased Fixed Recover Time on hit from 1 to 3.
- Cannon Down LightHas a new setup location that begins much lower to the ground and increases to a more overhead location when the target is around red health; Decreased Stun from 31 to 30; Decreased built-in Recover Time by 1.
Cannon Neutral Air: Now allows the user to carry a moderate amount of forward momentum instead of halting the users horizontal motion.
- Cannon Side AirIncreased coverage near the user during the first 2 frames of the Hit Window;
Source
Changelog.gg summarizes and formats this update. How we read updates.
