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Steam News21 February 20188y ago

Patch 3.14 - Game Balance and More!

Hello and welcome to Patch 3.14! In this patch we’re adjusting game balance, adding new skins for Vraxx and Nix, and more. Enjoy the patch, and we’ll see you in Ranked!

Full notes

Full Brawlhalla update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello and welcome to Patch 3.14! In this patch we’re adjusting game balance, adding new skins for Vraxx and Nix, and more. Enjoy the patch, and we’ll see you in Ranked!

What changed

3 fixes1 addition9 changes0 removals
  • Store
  • Balance
  • Maps
  • Workshop
  • Gameplay
  • Fixes
addedHello and welcome to Patch 3.14! In this patch we’re adjusting game balance, adding new skins for Vraxx and Nix, and more. Enjoy the patch, and we’ll see you in Ranked!
changedBrawl of the Week - 2v2 Strikeout!Friendly Fire OFF
changedMapsUpon further review and player feedback, the camera bounds for Twilight Grove and the Small Twilight Grove test map have been reverted to their previous dimensions.
changedAnimationUpdated Rocket Lance and Blaster animations to use reactive parts of Legend Skins more consistently.
changedBalanceThis week's balance updates are targeted at revaluing most attacks that reverse player's relative positions. The value of positional advantage has proven to be increasingly effective, so most of these attacks have received adjustments to their other rewards on hit. They remain useful options for building damage and turning the flow of battle in your favor, but are now less effective at securing knockouts by themselves. For kits that had a greater emphasis on these attacks, power has been shifted to other areas.
changedHammerThe Hammer kit can be very threatening offstage, as its Recovery attack has a moderate amount of force that sends targets above the user straight downwards. We have significantly reduced the scaling of force on the Recovery attack, and have shifted that power to bolster the Hammer's on-stage presence in the form of better priority on the Neutral Light.
Spear Side Light: Increased Time to Hit1011Spear Side Light: Increased Time to Hit increased, buffSpear Recovery: Increased base Stun1921Spear Recovery: Increased base Stun increased, buffIncreased Damage of final hit on ground collision46Increased Damage of final hit on ground collision increased, buff

Mallhalla

  • Wasteland Vraxx - “Where he goes, none follow. Bonus: Hood and visor react to Vraxx’s actions!”

  • Eliminator Nix - “There is nowhere to hide, now or in the future.”

Brawl of the Week - 2v2 Strikeout!

  • Choose three of your favorite Legends and head into battle.

  • Each time you lose a stock you’ll switch to your next Legend.

  • Queue solo or with a friend

  • 2v2 Mapset

  • Friendly Fire OFF

Maps

  • Upon further review and player feedback, the camera bounds for Twilight Grove and the Small Twilight Grove test map have been reverted to their previous dimensions.

Animation

  • Updated Rocket Lance and Blaster animations to use reactive parts of Legend Skins more consistently.

Balance

This week's balance updates are targeted at revaluing most attacks that reverse player's relative positions. The value of positional advantage has proven to be increasingly effective, so most of these attacks have received adjustments to their other rewards on hit. They remain useful options for building damage and turning the flow of battle in your favor, but are now less effective at securing knockouts by themselves. For kits that had a greater emphasis on these attacks, power has been shifted to other areas.

Hammer

The Hammer kit can be very threatening offstage, as its Recovery attack has a moderate amount of force that sends targets above the user straight downwards. We have significantly reduced the scaling of force on the Recovery attack, and have shifted that power to bolster the Hammer's on-stage presence in the form of better priority on the Neutral Light.

  • Hammer Neutral LightSlightly increased vertical threat.
  • Hammer RecoveryDecrease Force from 45 Fixed/33 Variable to 45 Fixed/29 Variable.

Spear

As a long range weapon with strong control options that can keep attackers at bay, the Spear kit can rotate a bit too quickly between missed attacks on the ground. We have slightly increased the risk on the Side Light to allow more reliable gaps for counterplay. In exchange, we have increased the base stun of the Recovery attack, as striking undamaged opponents with this attack could shift advantage too greatly in favor of the target.

  • Spear Side LightIncreased Time to Hit from 10 to 11; Increased Recover Time on miss from 1 Fixed/10 Variable to 3 Fixed/10 Variable.
  • Spear RecoveryIncreased base Stun from 19 to 21.

Katars

We have increased the consistency for the Katars Down Air ground collision, as one of the kit's main approach options and potential reset attacks. The decrease in force leaves targets closer to the user, even at high damage, resulting in more reliable connection to followup strings and greater threat of dodge reads. The damage has also been increased on the ground collision to provide more appropriate rewards against opponents who are adept at escaping strings.

  • Katars Down AirIncreased Damage of final hit on ground collision from 4 to 6; Decreased Force from 25 Fixed/5 Variable to 21 Fixed/4 Variable.

Gauntlets

In revaluing attacks

Source

Steam News / 21 February 2018

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