Full notes
Full Brawlhalla update
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Repeated intro
Hello and welcome to Patch 3.14! In this patch we’re adjusting game balance, adding new skins for Vraxx and Nix, and more. Enjoy the patch, and we’ll see you in Ranked!
What changed
- Store
- Balance
- Maps
- Workshop
- Gameplay
- Fixes
Mallhalla
Wasteland Vraxx - “Where he goes, none follow. Bonus: Hood and visor react to Vraxx’s actions!”
Eliminator Nix - “There is nowhere to hide, now or in the future.”
Brawl of the Week - 2v2 Strikeout!
Choose three of your favorite Legends and head into battle.
Each time you lose a stock you’ll switch to your next Legend.
Queue solo or with a friend
2v2 Mapset
Friendly Fire OFF
Maps
Upon further review and player feedback, the camera bounds for Twilight Grove and the Small Twilight Grove test map have been reverted to their previous dimensions.
Animation
Updated Rocket Lance and Blaster animations to use reactive parts of Legend Skins more consistently.
Balance
This week's balance updates are targeted at revaluing most attacks that reverse player's relative positions. The value of positional advantage has proven to be increasingly effective, so most of these attacks have received adjustments to their other rewards on hit. They remain useful options for building damage and turning the flow of battle in your favor, but are now less effective at securing knockouts by themselves. For kits that had a greater emphasis on these attacks, power has been shifted to other areas.
Hammer
The Hammer kit can be very threatening offstage, as its Recovery attack has a moderate amount of force that sends targets above the user straight downwards. We have significantly reduced the scaling of force on the Recovery attack, and have shifted that power to bolster the Hammer's on-stage presence in the form of better priority on the Neutral Light.
- Hammer Neutral LightSlightly increased vertical threat.
- Hammer RecoveryDecrease Force from 45 Fixed/33 Variable to 45 Fixed/29 Variable.
Spear
As a long range weapon with strong control options that can keep attackers at bay, the Spear kit can rotate a bit too quickly between missed attacks on the ground. We have slightly increased the risk on the Side Light to allow more reliable gaps for counterplay. In exchange, we have increased the base stun of the Recovery attack, as striking undamaged opponents with this attack could shift advantage too greatly in favor of the target.
- Spear Side LightIncreased Time to Hit from 10 to 11; Increased Recover Time on miss from 1 Fixed/10 Variable to 3 Fixed/10 Variable.
- Spear RecoveryIncreased base Stun from 19 to 21.
Katars
We have increased the consistency for the Katars Down Air ground collision, as one of the kit's main approach options and potential reset attacks. The decrease in force leaves targets closer to the user, even at high damage, resulting in more reliable connection to followup strings and greater threat of dodge reads. The damage has also been increased on the ground collision to provide more appropriate rewards against opponents who are adept at escaping strings.
- Katars Down AirIncreased Damage of final hit on ground collision from 4 to 6; Decreased Force from 25 Fixed/5 Variable to 21 Fixed/4 Variable.
Gauntlets
In revaluing attacks
Source
Changelog.gg summarizes and formats this update. How we read updates.
