Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- Gameplay
- Fixes
- Maps
In Patch 3.10 we’re adding new skins, new balance improvements, squashing a few bugs, and reducing the gold price of Kaya down to 5400. We hope you enjoy, and we’ll see you in Brawlhalla!
Mallhalla
Dragon Heart Ember - “Mystical gifts of the Fangwild. Bonus: Dragon helm poses with Ember’s actions!”
Witchfire Brynn - “ Only the bravest dance with the weave of the Fates.”
Kaya’s gold price has been reduced to 5400 Gold!
Brawl of the Week - 3v3 Skirmish!
3v3, 8 minutes, 3 Stocks, no holding back.
Queue solo or with friends.
Friendly fire OFF.
First team to KO the other team wins!
Art
Removed visual artifacts on platforms on Big Great Hall, Big Titan's End, Brawlhaven, The Great Hall, Small Blackguard Keep, Small Great Hall, Small Grumpy Temple, Grumpy Temple, and Titan's End.
Matchmaking
Matchmaking will now try to match Diamond players against other Diamond players more quickly than before.
Balance
This week we are focusing on giving updated string options for some currently underperforming weapons, as well as changes to the Bow aimed at curtailing areas of excessive coverage. The most notable changes are happening to the Lance and Cannon Side Light attacks, both serving to create more stable and continued engagement when scoring a hit. We also have altered the Recovery time on some notable Signatures to better fit the average gameplay timing.
Lance
The Lance Side Light has been updated for further consistency across a broader health range, with a lower overall setup height. This will also provide users with more consistent interactions at different distances, as well as more reliable use of the Down Air at earlier health ranges. The slightly faster minimum charge for the Recovery attack affords lance users an option for knocking out heavily damaged opponents from a close range Side Light, while maintaining dodge escapes at farther range.
- Lance Side LightThis attack is now multi-hit for a more stable setup location before the final hit; Decreased Force from 30 Fixed/14 Variable to 30 Fixed/8 Variable.
- Lance Down AirIncreased Stun of final hit from 22 to 23.
- Lance RecoveryDecreased Minimum Charge time from 12 to 11.
Bow
We have decreased the grounded coverage of the Bow’s Neutral Light attack to better fit the more recent close-range coverage of the Side Light, and to enforce more meaningful choice of facing when using this attack. In a similar fashion, the Recovery has received a slight reduction to its area of coverage, along with improvements to Hurtboxing during this power. These improvements have the added effect of decreasing the range at which the Recovery will crest a corner from off-stage and have active line-of-sight to strike opponents.
- Bow Neutral LightDecreased grounded coverage, especially towards the rear of the user.
- Bow RecoverySlightly Decreased maximum range; Improved Hurtboxing to better follow the animation.
Cannon
The Cannon kit has been shuffled around with particular attention to the Side Light. Previously, connecting with this attack would knock the opponent forward, similar to the Neutral Light, but oftentimes too far forward for continued engagement and a generally slower pace of gameplay. We have altered the knockback trajectory to an upward-diagonal angle,
Source
Changelog.gg summarizes and formats this update. How we read updates.
