Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Maps
- Balance
- Server
- UI and audio
- Performance
Welcome to Patch 3.05! In this patch we’re adding new skins for Ragnir and Teros, making improvements to PS4 client performance, and improving game balance across multiple weapons and Legends. We’ve also relocated our US-West servers with the goal of improving performance, so if your experience improves please let us know!
Mallhalla
New skins for Teros and Ragnir!
Ragnirsaurus Rex - “Clever Boy.”
Gatekeeper Teros - “A set of skull and bones you don’t want to cross.”
The Ancient Chest has been recovered! It holds 18 skins total including three chest exclusive skins which are:
White Fang Gnash
Fangwild Fawn Ember
Winged Serpent Nai
Brawl of the Week - 3v3!
Unranked 3v3
3v3 Mapset (Large maps)
8 minutes, 3 stocks per player.
Friendly Fire Off.
US-West Servers
We are not happy with the consistency of performance our servers in US-West has been showing us. While the majority of time they were fine and working as expected, they definitely have had experienced periods of low performance. Rather than continuing to work with the data center to try to fix it, our best path forward has been to find a new provider. Please let us know if your experience improves!
Relocated US-West servers to a new data center aiming to improve performance in the US-W region.
User Interface
Offline tournament mode brackets hotkey artwork has been updated.
PlayStation Performance
Improved memory performance on PS4, which fixed some crashes that could occur when running the game for extremely long sessions.
Game Balance
This week’s balance updates are primarily focused on shifting the rewards for a couple overperforming kits for better emphasis on varied move selection. Players should find clearer differences in timing or potential range and setup location from key attacks for the following weapons.
Sword
We have increased the speed bonus the Down Light receives from movement to place its potential range more squarely between that of the Neutral Light and the Side Light when each is performed at maximum speed. This serves to create more separate zones of threat for greater effective move selection when approaching.
- Sword Down LightIncreased bonus speed received from movement, such as a dash.
Blasters
The Blasters have the reward on their longer ranged options on the ground slightly reduced to be more in line with similar options on other kits. Toward this end, the maximum range on the Side Light has been slightly reined in, while also slowing the damage build from the most common combos. The Ground Pound receives a bit more base stun to prevent opponents from being able to retaliate before the user recovers.
- Blasters Side LightDecreased Damage from 18 to 15; Slightly reduced maximum horizontal range.
- Blasters Down LightDecreased Damage from 18 to 14.
- Blasters Ground PoundIncreased Stun from 17 to 19.
Bow
We have altered the Bow Down Light as most levels of play had settled into searching for Down Light for the Neutral Light combo. A dodge window has been opened, trading stun for a damage increase to keep the attack on par with other ranged setup tools. We have also softened the angle of knockback for the Side Air and adjusted its force in
Source
Changelog.gg summarizes and formats this update. How we read updates.
