Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Gameplay
- Maps
- Events
- UI and audio
Welcome to Patch 3.03! In this update we’re adding the new Brawl City Chest, balance improvements, bug fixes and more! This is the first balance patch since the pre-BCX balance lock, and we hope you enjoy the changes. See you in Brawlhalla!
New Brawl City Chest!
The Brawl City Chest has been discovered! This chest contains an assortment of 18 skins and three chest exclusive skins, which are:
Crossfade Orion
Nix Couture
New School Jhala
Brawl of the Week - Dodgebomb!
Score 2 points for a knockout, lose a point for being knocked out.
4 Player FFA
2 minutes.
Official Dodgebomb Map
Highest score wins!
Brawlhalloween Bids You Farewell
Brawlhalloween festivities have come to a close. We’ll see you next year when the spooky season emerges once again to provide treats and terror to all.
The next Brawlhalla seasonal event is the Brawlidays in December!
User Interface
The controller devices screen now supports paging to support more than nine plugged in devices.
Test Features
Fixed a bug on the Small Twilight Grove test map where releasing a ground pound attack before hitting one of the steep slopes but still hitting the slope before the minimum hold time on the ground pound finished would cause you to get locked into the ground pound until death.
Balance
This week's balance changes are focused on quality of life changes for currently underperforming weapons, continued adjustments for the Cannon, as well as shifting rewards on the Unarmed kit to better fit their speed and range. We have also updated a number of underperforming Signatures for either better reward or responsiveness, in addition to continuing adjustments for Sidra.
Unarmed
Unarmed has received decreases in reward to some of its common options given their quick startup, while increasing the stun on some options that would either leave the user at a disadvantage or are best used at creating space to grab a weapon.
- Side LightDecreased Force from 75~60 Fixed/35~30 Variable to 75~60 Fixed/32~27 Variable.
- Neutral AirDecreased Damage from 21 to 17; Increased Stun from 19 to 21.
- Down AirDecreased Damage from a range of 1~22 to a range of 1~18.
- Ground PoundIncreased Stun from 18 to 19.
Lance
The ground kit has received some quality of life adjustments in the form of greater health ranges for follow-up attacks on the Side Light for more consistent reward on this attack. The Lance has also gained a better angle of knockback on the Neutral Light for continuing strings at low damage as well as setting up edge-guards at high damage ranges.
- Neutral LightSlightly lowered angle of knockback.
- Side LightDecreased Force from 35 Fixed/20 Variable to 30 Fixed/14 Variable.
Spear
Side Light has been adjusted for more consistent setup when connecting from the first strike. There are still close range variations available such as Neutral Air, but the standard follow-ups such as Down Light now connect more regularly on airborne opponents regardless of where they were struck.
Side Light: Altered knockback of the first swing for more consistent follow-ups from the second swing.
Cannon
Source
Changelog.gg summarizes and formats this update. How we read updates.
