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Steam News12 October 20178y ago

Patch 2.81 - New Charity Taunt, Game Balance, Bug Fixes and More!

Welcome to Patch 2.81! In this patch we’re adding a new taunt with all proceeds going directly to charity drive Quest For The Cause.

Full notes

Full Brawlhalla update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions9 changes2 removals
  • Store
  • Balance
  • Events
  • Gameplay
  • UI and audio
  • Compatibility
addedWelcome to Patch 2.81! In this patch we’re adding a new taunt with all proceeds going directly to charity drive Quest For The Cause. We’re also adding new skins for Mirage and Barraza, animation adjustments, networking improvements, balance improvements, and more! This balance patch is the last before the Brawlhalla World Championship taking place November 3-5 in Atlanta. We can’t wait to see the best players in the world compete, and to meet all of you at BCX. Enjoy the patch!
changedMallhallaFreestyle Mirage - “Malik Forté Champion of SXSW Skin in the Game -3/18/16”
changedBrawl of the Week - 3v3 Teams!Friendly Fire OFF
changedNew Tutorials!Each tutorial provides gold rewards on completion.
changedCommunity RequestImproved color-fixing logic for the Friendly 2v2 and Brawl of the Week queues so that your opposing team is less likely to be defaulted to generic red or blue team if possible.
removedCommunity RequestIf you choose any red or blue team color and end up on that team (which will always happen unless the queue is Brawlball or another game mode that forces color based on side), there is no longer a chance that it will change which version of that team color you have.

Welcome to Patch 2.81! In this patch we’re adding a new taunt with all proceeds going directly to charity drive Quest For The Cause. We’re also adding new skins for Mirage and Barraza, animation adjustments, networking improvements, balance improvements, and more! This balance patch is the last before the Brawlhalla World Championship taking place November 3-5 in Atlanta. We can’t wait to see the best players in the world compete, and to meet all of you at BCX. Enjoy the patch!

Mallhalla

  • Be a Hero! - All proceeds from this taunt will be donated to video game charity drive Quest For The Cause.

  • Shark Heart Barraza - “Even the post-apocalypse has a water level.”

  • Freestyle Mirage - “Malik Forté Champion of SXSW Skin in the Game -3/18/16”

Brawl of the Week - 3v3 Teams!

  • 3v3 Teams

  • 3v3 Mapset

  • Friendly Fire OFF

  • 3 Stocks, 8 Minutes.

New Tutorials!

  • There are now Brawlhalla tutorials!

  • You can find the tutorials in the “Offline Play” category.

  • Each tutorial provides gold rewards on completion.

Community Request

  • Improved color-fixing logic for the Friendly 2v2 and Brawl of the Week queues so that your opposing team is less likely to be defaulted to generic red or blue team if possible.

  • If you choose any red or blue team color and end up on that team (which will always happen unless the queue is Brawlball or another game mode that forces color based on side), there is no longer a chance that it will change which version of that team color you have.

User Interface

  • Pressing directional keys will no longer close the login bonus screen.

  • Matchmaking lobbies will now use the crown icon to indicate the lobby leader like Custom Online games do.

Animation

  • Minor adjustment to the Ready pose when unarmed.

  • Minor adjustments in the Spear Recovery, Spear Side Air, Scythe Neutral Light, Scythe Side Air, Scythe Jump, Mirage Neutral Scythe and Side Scythe Signatures to prevent certain limbs from coming off on certain skins

  • Layering tweak to Barraza's Neutral Axe Signature animation where his shoulder would pass over his face in a weird way

Controller Support

  • Added controller support for Mad Catz FightStick Alpha PS4 for Windows.

  • Added Windows support for PS Bluetooth Gamepad.

Networking

  • Continuing iteration on lag compensation algorithm. Previous iteration favored best a little too greatly causing jitter to be more noticeable. This should be smoother and result in less pops. As with every iteration, let us know how it feels!

Competitive Mapset

We are currently evaluating the ranked/tournament map pool and will be making a decision within the next week. We'd love to get your feedback as well so please let us know your thoughts on the current Ranked 1v1 and Ranked 2v2 map pools. Thanks!

Balance

We have a number of adjustments this week following the conclusion of the Regional Qualifiers, aimed at increasing the power of augmenting grounded kits effective range when coupled with a dash to better hunt down airborne opponents as they return to the platform. To this end, we have slightly increased the speed bonus certain key powers gain when performed during

Source

Steam News / 12 October 2017

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