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Steam News27 September 20178y ago

Patch 2.79 - Game balance, new podium, and more!

Hello and welcome to Patch 2.79! In this patch we’re adding a new podium, networking improvements, sound adjustments, a new Brawl of the Week, game balance improvements, and more!

Full notes

Full Brawlhalla update

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Repeated intro

Hello and welcome to Patch 2.79! In this patch we’re adding a new podium, networking improvements, sound adjustments, a new Brawl of the Week, game balance improvements, and more! We’re also adjusting test features this week, and hope you’ll take the time to check them out and let us know what you think!

What changed

0 fixes2 additions14 changes2 removals
  • UI and audio
  • Gameplay
  • Balance
  • Performance
  • Server
  • Maps
addedHello and welcome to Patch 2.79! In this patch we’re adding a new podium, networking improvements, sound adjustments, a new Brawl of the Week, game balance improvements, and more! We’re also adjusting test features this week, and hope you’ll take the time to check them out and let us know what you think!
addedMallhallaNew Podium: The Upstage - “A killer pillar.”
changedBrawl of the Week - KO Mania!300% Damage
changedNetworkingFurther improvements to the algorithm that tries to handle lag spikes. More sampling is done during laggy periods to try to detect when it goes away. Increased the pool size so that more samples are required before treating the lag as an extended spike. Please let us know if your experience has improved!
removedNetworkingServer notifications are no longer in all caps.
changedNetworking"Reconnected" and "Disconnected" are now spelled out properly in the player/controller gameplay prompts.
Unarmed Ground Pound: Cooldown611Unarmed Ground Pound: Cooldown increased, nerfSword Ground Pound: Cooldown1214Sword Ground Pound: Cooldown increased, nerfLance Ground Pound: Cooldown710Lance Ground Pound: Cooldown increased, nerfKatar Ground Pound: Cooldown1012Katar Ground Pound: Cooldown increased, nerf

Mallhalla

  • New Podium: The Upstage - “A killer pillar.”

  • This is the last week the Dragon Chest will be available in Mallhalla.

Brawl of the Week - KO Mania!

  • 1v1

  • 300% Damage

  • First to 5 KOs wins!

Networking

  • Further improvements to the algorithm that tries to handle lag spikes. More sampling is done during laggy periods to try to detect when it goes away. Increased the pool size so that more samples are required before treating the lag as an extended spike. Please let us know if your experience has improved!

  • Server notifications are no longer in all caps.

  • "Reconnected" and "Disconnected" are now spelled out properly in the player/controller gameplay prompts.

Sound

  • Reduced the overall volume of the character lock in audio effect.

  • You no longer hear an additional sound effect for the ready banner during character select.

Test Features

The cooldown reduction on hit that is currently in test features is undergoing review for edge cases with balance concerns. During this initial pass, a number of the Ground Pound attacks were found to be too oppressive at the current test values, particularly in light of each weapon’s other available downward aerial attack options. We have adjusted these powers to be in a more reasonable range, while still being a reduction over the standard values. We expect there to be one more pass for the aerial light attacks next week.\

  • Unarmed Ground PoundCooldown Increased from 6 to 11 (compared to 19 on live).
  • Sword Ground PoundCooldown Increased from 12 to 14 (compared to 18 on live).
  • Lance Ground PoundCooldown Increased from 7 to 10 (compared to 15 on live).
  • Katar Ground PoundCooldown Increased from 10 to 12 (compared to 22 on live).
  • Bow Ground PoundCooldown Increased from 6 to 10 (compared to 14 on live).
  • Gauntlets Ground PoundCooldown Increased from 7 to 11 (compared to 16 on live).
  • Scythe Ground PoundCooldown Increased from 5 to 9 (compared to 12 on live).

Balance

As balance begins to settle after the addition of dash and the included dodge and power changes, we have made a few adjustments to increase the ease of use or reward of some of the underperforming weapon kits to help them better compete on the battlefield. We have also reined in some weapons that have grown in strength beyond their peers due to the changes in game mechanics. As we draw closer to the World Championship in November, we will have another rapid balance patch before initiating a balance lock so all competitors may have ample time to practice for BCX.

Hammer

The Hammer is hanging around the middle of the pack, meeting expectations in most cases as a large, powerful weapon. We have given it a minor boost to the lower range of damage on one of its most used attacks, the Side Light, in order to help this weapon gain

Source

Steam News / 27 September 2017

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