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Steam News7 September 20178y ago

Are You Ready to Dash? - Get the info on Dash in Season 6

Hey everyone, Raidhyn here. Next week on September 13th, Season 6 of Brawlhalla will begin, and the new Dash mechanic will go live.

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Hey everyone, Raidhyn here. Next week on September 13th, Season 6 of Brawlhalla will begin, and the new Dash mechanic will go live. This is one of the biggest gameplay features we've added since last year's chase dodge, and we can't wait! We've been testing this for months, gathering feedback, fine tuning, adjusting, and now we're ready for it to go live. The question now is, are YOU ready? Below I've included links to a couple of videos you may find useful. The first is our initial announcement video, which explains a lot of the design thinking behind the mechanic. Additionally, I put together a short video today explaining some of the basics of how it works. Finally, I've included my notes of complete changes and new things that are possible related to Dash. I hope you're excited for Season 6! Remember that you can prepare for the changes now by playing in the Experimental 1v1 queue, or by turning on Test Features in custom lobbies or the training room. Cheers - R https://www.youtube.com/watch?v=BAtnLV8keRU https://www.youtube.com/watch?v=7GVdLPP30V8

What changed

0 fixes2 additions2 changes2 removals
  • Events
  • Balance
  • Gameplay
addedHey everyone, Raidhyn here. Next week on September 13th, Season 6 of Brawlhalla will begin, and the new Dash mechanic will go live. This is one of the biggest gameplay features we've added since last year's chase dodge, and we can't wait! We've been testing this for months, gathering feedback, fine tuning, adjusting, and now we're ready for it to go live. The question now is, are YOU ready? Below I've included links to a couple of videos you may find useful. The first is our initial announcement video, which explains a lot of the design thinking behind the mechanic. Additionally, I put together a short video today explaining some of the basics of how it works. Finally, I've included my notes of complete changes and new things that are possible related to Dash. I hope you're excited for Season 6! Remember that you can prepare for the changes now by playing in the Experimental 1v1 queue, or by turning on Test Features in custom lobbies or the training room. Cheers - R https://www.youtube.com/watch?v=BAtnLV8keRU https://www.youtube.com/watch?v=7GVdLPP30V8
changedMy Dash / Dodge Changes NotesNote: I say they're mine because it's how I write my notes and also because some of this stuff may change slightly between now and this Wednesday. These aren't patch notes as much as they are a final result of all changes made over the last several months of testing. Again, some of this might change, but reading through this should give you a very strong idea of how things are shifting. Here are the mechanics getting replaced in Season 6:
changedMy Dash / Dodge Changes NotesAll non-chase dodges have a slightly shorter invulnerability duration.
removedMy Dash / Dodge Changes NotesGrounded spot dodges are no longer cancelable. There is a flat recovery time meaning that players can no longer spot dodge through a move and punish you back immediately.
removedMy Dash / Dodge Changes NotesOn a grounded chase dodge on hit you can no longer dodge backwards / back diagonal as your second dodge option.
addedMy Dash / Dodge Changes NotesHere's what's new in Season 6:

My Dash / Dodge Changes Notes

Note: I say they're mine because it's how I write my notes and also because some of this stuff may change slightly between now and this Wednesday. These aren't patch notes as much as they are a final result of all changes made over the last several months of testing. Again, some of this might change, but reading through this should give you a very strong idea of how things are shifting. Here are the mechanics getting replaced in Season 6:

  • No more speed dodges in neutral, which means no more chain dodges in neutral. (No more double dodging through people knowing you won’t get hit.)

  • No grounded directional dodges in neutral. Instead, you'll now perform a dash.

  • No more dodging upward from the ground in neutral. (You can dash jump now, which is legit)

  • All non-chase dodges have a slightly shorter invulnerability duration.

  • Grounded spot dodges are no longer cancelable. There is a flat recovery time meaning that players can no longer spot dodge through a move and punish you back immediately.

  • No speed dodges in the air in neutral. You can still dodge in eight directions with a normal dodge.

  • On a grounded chase dodge on hit you can no longer dodge backwards / back diagonal as your second dodge option.

  • If you attempt to do this you'll get a spot dodge instead.

  • Less overall options for invulnerability so you can hit your opponent more often.

Here's what's the same:

  • Gravity cancels still exist, you can still do swag stuff and meme worthy edge guards.

  • On hit, you get a chase dodge still. Fast, invulnerable, cancelable, and good for hard reads and chase downs.

  • On the ground, your chase dodge on hit can still be used twice.

  • Other dodge interactions like dodges ending on wall touch, dodge startup being throw invuln, etc. still remain.

Here's what's new in Season 6:

Dashing!

All dashing can be done from a standstill or while running on the ground for a burst of speed! To Dash Forward Press: Forward + Dodge or Forward + Down + Dodge Forward + Diagonal Down Forward + Dodge To Dash Backwards Press: Back + Dodge Back + Diagonal Down Back +

Source

Steam News / 7 September 2017

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