Full notes
Full Brawlhalla update
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Repeated intro
Hello and welcome to Patch 2.73! In this patch you can play Rock, Paper, Scissors with the brand new taunt set, enjoy the second week of Unranked 2v2, and try Caspian for the first time on the Weekly Legend Rotation. We’ve also added balance adjustments, and made improvements to the dash and dodge changes in Test Features based on your feedback!
What changed
- Balance
- Maps
- Gameplay
- Workshop
- Fixes
Mallhalla
Taunts - Rock! Paper! Scissors!
40 Mammoth Coins each (⅓ the price of premium taunts)
Rock, Paper, and Scissors are sold separately.
Please beware that initiating a game of RPS in the middle of a match may be hazardous to your stock count.
Brawl of the Week - Unranked 2v2
This patch marks the second week of Unranked 2v2 as Brawl of the Week! So far the interest has been very positive, and we’re interested in seeing if it maintains popularity over time. Good luck out there!
Unranked 2v2
Friendly Fire is OFF
Standard 2v2 Rules & Maps
Caspian on the Weekly Legend Rotation!
Caspian is on Free Rotation this week for the first time since his release.
This week’s Legend Rotation features Azoth, Caspian, Cassidy, Jhala, Mirage, and Sir Roland.
Modified Test Features
We're continuing to iterate to get a better sense of which specific changes caused both the strong positive reactions and strong negative reactions of different groups of players in the test the week before last. We've pulled back on the increase in aerial Dodge invulnerability from last week while retaining most of the recovery distance. We're also incorporating some popular suggestions to give more of a choice between Dash and Dodge when escaping a string or following up after a hit. The threshold for performing a Backdash or a turn and Dash has been split into two based on input to let the choice between them feel a little more intentional and responsive.
Dodge
[Reduced Aerial Dodge duration from 17 (15 active) to 16 (12 active, 2 recover); Decreased travel speed; Increased momentum kept when leaving the Dodge.
Aerial Spot Dodge duration reduced from 24 (22 active) to 22 (20 active).
Spot Dodge duration increased from 14 (12 active) to 18 (16 active); Increased friction on grounded Spot Dodge momentum.
For 5 frames after leaving stun, can perform a directional Dodge while on the ground.
Dash
Decreased Backdash recover time from 10 to 7.
Using a down diagonal input will prefer Dash over Dodge. Allows Dash instead of a Chase Dodge or Dodge after leaving stun.
When not already dashing, the turn delay before performing a forward Dash instead of a Backdash is smaller if pressing side instead of down diagonal.
Made it easier to drop or dodge through a soft platform if pressing down instead of down diagonal.
Test Features Improvements and Fixes
Updated several Dash animations on Hammer, Scythe, Katars, Blasters, and Spear.
Updated Bow's Backdash animation.
Fixed a bug that allowed players to bypass the turn delay on forward Dash after leaving some powers.
Fixed a bug that let players Chain Dodge in the opposite direction by turning before an upward Chase Dodge.
Animation
Added vertical Speed Dodge animation.
Made minor tweaks to running animations when holding
Source
Changelog.gg summarizes and formats this update. How we read updates.
