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Steam News3 August 20178y ago

The Cure Seeker Returns and more in Patch 2.71!

Hello and welcome to Patch 2.71! In this patch the Cure Seeker returns, a new Balefire Wyrm escaped, replays are improved, balance is improved, and we have some big changes we want you to try out in test features!

Full notes

Full Brawlhalla update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello and welcome to Patch 2.71! In this patch the Cure Seeker returns, a new Balefire Wyrm escaped, replays are improved, balance is improved, and we have some big changes we want you to try out in test features! Enjoy!

What changed

0 fixes2 additions9 changes3 removals
  • Balance
  • Store
  • Maps
  • Gameplay
addedHello and welcome to Patch 2.71! In this patch the Cure Seeker returns, a new Balefire Wyrm escaped, replays are improved, balance is improved, and we have some big changes we want you to try out in test features! Enjoy!
changedNew Items in MallhallaThe Cure Seeker (Hammer weapon skin) is available this week! All proceeds from the Cure Seeker support Quest for the Cause. Q4TC is an annual fundraising streaming marathon, and we’re excited to be supporting it once again!
changedBrawl of the Week - Platform Kings!2v2 teams face off on a map with six platforms.
changedBrawl of the Week - Platform Kings!The red platform will switch around the map.
addedReplay ImprovementsYou can now rewind to the very beginning of a replay instead of only back to when the game timer starts counting down.
changedReplay ImprovementsFor controller players, holding the right stick left or right during a replay will now rewind or fast-forward the replay faster the longer you hold it.

New Items in Mallhalla

  • The Cure Seeker (Hammer weapon skin) is available this week! All proceeds from the Cure Seeker support Quest for the Cause. Q4TC is an annual fundraising streaming marathon, and we’re excited to be supporting it once again!

  • For more information about Quest for The Cause visit http://q4tc.com .

  • Balefire Wyrm KO Effect - “The Legendary Fire Wyrm is sealed behind...okay, who left the seal open?”

Brawl of the Week - Platform Kings!

  • 2v2 teams face off on a map with six platforms.

  • Stay on the red platform to score points.

  • The red platform will switch around the map.

  • Hit your opponents to keep them from scoring

  • 2 Minute Timer.

  • The team with the most points win!

Replay Improvements

  • You can now rewind to the very beginning of a replay instead of only back to when the game timer starts counting down.

  • For controller players, holding the right stick left or right during a replay will now rewind or fast-forward the replay faster the longer you hold it.

  • Replays will now show a small Legend head above the spot on the scrub bar where they died. It will only do this if the game had 15 or fewer deaths and the game mode isn’t Brawlball, Bombsketball, or BeachBrawl.

Modified Test Features

We've spent a fair amount of time trying to figure out how Dash fits with Dodge and what impact its inclusion may or should have on the game.

We decided to try a thought experiment

what would it look like if we reworked how we think about Dodge entirely? This week's test feature iteration is the result of what we found to be the most interesting iteration of that. As a reminder, just because it goes into experimental doesn't mean it will hit live , but we wanted to push the limits of what we are willing to do in the experimental queue this week. This version is also a chance to see what Dash can do as a core mechanic by lessening the dependency on Dodge.

Conceptually, here are the major changes

Dodge

  • All Speed Dodges have been disabled. Chase Dodge after a successful hit is still possible.

  • Directional Dodge on the ground no longer exists.

  • Greatly reduced duration of Dodges and removed their Recover frames.

  • Vertical Chase Dodges are allowed.

  • Reduced and standardized all Dodge Cooldown while grounded to 60 frames.

  • After performing a grounded throw, can Chase Dodge in the direction of the throw.

Dash

  • Dash is now performed by holding a direction and pressing Dodge while grounded. Dodge with no direction pressed performs a Spot Dodge.

  • Increased the duration after turning where dashing in the direction of the turn is treated as a Backdash.

  • Slightly limited the ability to stop momentum by holding back and jumping immediately after a Dash.

Balance

With the conclusion of the Summer Championships, balance patches resume with more of your suggestions from the

Source

Steam News / 3 August 2017

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