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Steam News19 July 20178y ago

Patch 2.69 - Camera Options + Dash in Test Features!

Welcome to Patch 2.69! In this patch we add camera options, the new dash mechanic goes into test features, plus new skins for Wu Shang and Hattori arrive in Mallhalla.

Full notes

Full Brawlhalla update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions3 changes0 removals
  • Store
  • Maps
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
addedWelcome to Patch 2.69! In this patch we add camera options, the new dash mechanic goes into test features, plus new skins for Wu Shang and Hattori arrive in Mallhalla. We are working hard to get the dash mechanic in a good place, and eagerly anticipate your feedback. Enjoy the patch!
changedMallhallaKabuki Hattori - “ Deadliest actor on the stage.”
changedMallhallaThe Summer Championship 2017 Pack is live on Steam! This limited-time pack is available until August 2nd, and includes an animated Avatar, Rocket Lance Weapon Skin, and 300 Mammoth Coins. - Get it before the Summer Championship begins!
changedNew Brawl of the WeekCasual 2v2 ruleset: No team damage. Three stocks. Eight minute timer.
addedGraduated from Test Features - Camera ChangesWe really like how the “Action Camera” in Test Features both shows more detail in the characters and makes the game more entertaining to spectate. It has graduated from Test Features to a System Setting. While it is not the default option now, the goal is for it to become the default option later down the road, but we’re giving people a chance to lock themselves into the old camera before the change is made. A new Camera Mode setting has been added to the System Settings. Options:
addedGraduated from Test Features - Camera ChangesAction: The new camera that gets in closer and spends less time zoomed out.

Welcome to Patch 2.69! In this patch we add camera options, the new dash mechanic goes into test features, plus new skins for Wu Shang and Hattori arrive in Mallhalla. We are working hard to get the dash mechanic in a good place, and eagerly anticipate your feedback. Enjoy the patch!

Mallhalla

  • Djinn Wu Shang - “Your Wish is his KO”

  • Kabuki Hattori - “ Deadliest actor on the stage.”

  • The Summer Championship 2017 Pack is live on Steam! This limited-time pack is available until August 2nd, and includes an animated Avatar, Rocket Lance Weapon Skin, and 300 Mammoth Coins. - Get it before the Summer Championship begins!

New Brawl of the Week

  • Brawl Together - 2v2 Casual Queue

  • Queue solo or as a team!

  • Casual 2v2 ruleset: No team damage. Three stocks. Eight minute timer.

Graduated from Test Features - Camera Changes

We really like how the “Action Camera” in Test Features both shows more detail in the characters and makes the game more entertaining to spectate. It has graduated from Test Features to a System Setting. While it is not the default option now, the goal is for it to become the default option later down the road, but we’re giving people a chance to lock themselves into the old camera before the change is made. A new Camera Mode setting has been added to the System Settings. Options:

  • Default: A temporary option that simply points to the “Classic” Camera Mode.

  • ActionThe new camera that gets in closer and spends less time zoomed out.
  • Classic: The old camera that’s been in place since Alpha.

  • Fixed: The camera starts with the whole level in view and doesn't pan or zoom.

Added to Test Features - Dash

Dash is still in a very early state. Animations, fx, and sounds are placeholders. There are a number of changes to moveset balance, the Speed stat, and existing mechanics like Dodge that may be needed before it can graduate to Ranked. However, it's something that many players have wanted for a long time, so we're putting it in test a little early to get the conversation started on how it affects play and what needs to change to ensure that impact is positive. The primary goals of Dash are: - Adding depth to the neutral game by giving tools for approach and footsies that don't rely on invulnerability. - Making a player on the ground more dangerous to a player that's airborne. - Implementing a system where we can more strictly limit its use for avoiding combat without making general movement in the game feel worse. - Making the edges of the stage more meaningful so that a player who has to take to the air in a runaway situation feels like they're forfeiting some map control and can be more easily be caught up to. - Creating room to pull some power, mobility, and complexity away from Dodge. It's unlikely that we're fully accomplishing all of these, but please let us know if you see ways to improve the feature or if you notice it creating new problems.

  • Dash is a burst of speed with no invulnerability frames that can be performed by pressing down or down-diagonal and Dodge while standing

Source

Steam News / 19 July 2017

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