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Steam News12 July 20179y ago

Patch 2.68 - The Last Week of Summer

Welcome to the last week of our the Heatwave event! It’s been three weeks since we began celebrating, but we’re not done yet!

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What changed

0 fixes1 addition11 changes0 removals
  • Store
  • Gameplay
  • Balance
addedWelcome to the last week of our the Heatwave event! It’s been three weeks since we began celebrating, but we’re not done yet! In this patch we’re adding an awesome new Brawl of the Week (comes with giant explosive water balloons), two new skins, balance changes, and a number of other fixes. Let us know how your last week of the Heatwave goes!
changedLast Week of the Summer Heatwave!Last week for bonus gold, summer skins and heatwave colors. Get ‘em while they’re hot!
changedAnimationMinor animation tweak to Cassidy's character select.
changedBalanceContinuing with your requests from the Forge, we have a few changes for hotly debated powers on some key weapons, such as Spear’s Down Air and Gauntlets Neutral Air, that are aimed at reigning in those that are slightly overperforming expectations, while also lifting the underperforming weapons. The community’s excellent work on Signature feedback has resulted in a continued stream of updates, in both attack interaction and risk/reward. We look forward to your continued feedback that helps shape Brawlhalla!
changedSpearWith discussion largely centering around Spear’s Down Air, particularly with repeated use, we have shifted some of its power into Spear’s other downward aerial attack. Players should find an increased window provided by both a shift in stun and time to hit on the Down Air, as well as delaying its use as a counter-attack after being struck. The rehitboxing has also resulted in reduced coverage that should increase the accuracy required by the user when attacking with a Down Air.
changedSpearSpear Down Air: Rehitboxed to better match the animation, resulting in less coverage near and towards the back of the user; Increased Time to Hit from 10 to 11; Decreased Stun from 13 to 12.
Time to Hit1011Time to Hit increased, buffStun1312Stun decreased, nerfSpear Ground Pound: Increased Stun1719Spear Ground Pound: Increased Stun increased, buff

Welcome to the last week of our the Heatwave event! It’s been three weeks since we began celebrating, but we’re not done yet! In this patch we’re adding an awesome new Brawl of the Week (comes with giant explosive water balloons), two new skins, balance changes, and a number of other fixes. Let us know how your last week of the Heatwave goes!

Mallhalla

  • Sobek Ragnir - “ Fury of the Nile unleashed on Asgard!”

  • Dawnwalker Cassidy -"Riding into the sunset is the quickest way to find vampires."

Last Week of the Summer Heatwave!

  • Last week for bonus gold, summer skins and heatwave colors. Get ‘em while they’re hot!

Brawl of the Week - Water Bomb Bash!

  • Water Bomb Bash!

  • 6 Player FFA

  • 3 Minute Timer

  • Score the most points to win!

  • Now with giant water bombs!

Animation

  • Minor animation tweak to Cassidy's character select.

  • Minor adjustment to Artemis select screen animation FX.

Balance

Continuing with your requests from the Forge, we have a few changes for hotly debated powers on some key weapons, such as Spear’s Down Air and Gauntlets Neutral Air, that are aimed at reigning in those that are slightly overperforming expectations, while also lifting the underperforming weapons. The community’s excellent work on Signature feedback has resulted in a continued stream of updates, in both attack interaction and risk/reward. We look forward to your continued feedback that helps shape Brawlhalla!

Spear

With discussion largely centering around Spear’s Down Air, particularly with repeated use, we have shifted some of its power into Spear’s other downward aerial attack. Players should find an increased window provided by both a shift in stun and time to hit on the Down Air, as well as delaying its use as a counter-attack after being struck. The rehitboxing has also resulted in reduced coverage that should increase the accuracy required by the user when attacking with a Down Air.

  • Spear Down AirRehitboxed to better match the animation, resulting in less coverage near and towards the back of the user; Increased Time to Hit from 10 to 11; Decreased Stun from 13 to 12.
  • Spear Ground PoundIncreased Stun from 17 to 19.

Sword

With speed increases to Brawlhalla over time, a couple of lunging attacks have been trailing behind and left wanting for an increased ability to keep up with opponents. We have altered the travel speed of the Side Light to have a softer drop-off, making it more reliable as an approaching attack.

  • Sword Side LightSoftened the speed decrease during the last half of the power, resulting in slightly increased distance.

Katars

Similar to the Sword, the Katar Side Light also called for an increase to travel speed. We have updated this power to have a more significant starting lunge to better track down elusive targets.

  • Katars Side LightIncreased the initial burst of speed during this power, resulting in slightly increased travel distance.

Axe

Following the requests for Axe Side Light to have varied followup options that shift as the target’s damage increases, we have altered the force of the attack to increase the window during which aerial attacks are viable. Players should find the

Source

Steam News / 12 July 2017

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