Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Maps
- Balance
Welcome to Patch 2.64! We’ve made a massive upgrades to Brawlball mechanics, art, and animations in this patch and are excited to have one of our favorite game modes featured as our Brawl of the Week! We’re also adding a new skin for Sentinel, and adding the Sunken Chest to Mallhalla. There’s also a ton of new test features we’d love to get your feedback on as we continue to work on making Brawlhalla the best it can possibly be. One last note, Season 5 will begin in two weeks! We’ll see you in ranked!
Mallhalla
President Sentinel - “ Champion of the first Battle Brawl Invitational 09/11/16. Twitch.tv/Fats”
The Sunken Chest has been recovered and is now available to open in Mallhalla!
The Sunken Chest contains eighteen skins total and three exclusive skins: Dreadnought Lucien, Atlantean Ada, and Dark Depths Ragnir.
New Free Weapon Skin!
By subscribing the Brawlhalla YouTube Channel you can receive the free Axe of the World Eagle skin!
You can find the link to redeem your code in the news tiles of the game.
Thanks for subscribing and playing Brawlhalla!
Brawl of the Week - Brawlball!
Brawlball Bash!
3v3 Teams
5 Minute Matches
30 second shot clock
First to 3 points wins!
Brawlball
New Map Art! - The Colosseum is now the standard map background for Brawlball.
The Goal Meter no longer instantly resets when you leave the scoring area, it now instead drains over time allowing teams with sustained pressure to better score goals.
Goal Meter progress is slower while airborne.
On shot clock reset when a goal attempt is unsuccessful, the ball will spawn on top of the opposing team’s goal instead of in the middle of the arena.
Brawlball’s respawn delay has been lengthened to make deaths more punishing. It is now 3.8 seconds up from 2.6 seconds. (compared to the standard respawn time of 4.7 seconds)
You can now hit other players through team walls.
Added new Brawlball ball respawn animation.
Test Features
Modified Test Features
Increased friction for aerial powers when traveling forward had a mixed reception and created a few drop cases. This week removes the forward penalties on grounded air attacks and focuses only on reducing backward steering. Fadeaway Reduction
Instead of changing friction, we greatly decreased the ability to steer an aerial power backwards while touching the ground.
Added to Test Features
Cooldowns between uses of the same attack help limit some frustrating interactions and allow for close strings without letting a power string into itself. However, this comes at the expense of making controls feel stickier. We suspect the current values are higher than necessary, and are testing reduced cooldown times after a hit. Cooldown Bonus On Hit
Dramatically reduced the cooldown penalty on successful attacks.
Put differently, when landing any attack you may now use that same attack again, faster than you would be able to if your first attack of that kind did not hit.
Removed from Test Features
Most feedback for Move Variety Bonus seemed to be divided between wanting a more impactful system and not wanting any change of this kind. We're tabling the feature for now. Move
Source
Changelog.gg summarizes and formats this update. How we read updates.
