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Steam News24 May 20179y ago

Patch 2.62 - Animation, Test Features, New Skins, and more!

Welcome to Patch 2.62! In this patch we’re adding new skins, animation improvements, multikeyboard support improvements, bug fixes and more!

Full notes

Full Brawlhalla update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition17 changes0 removals
  • Store
  • Balance
  • Security
  • Gameplay
  • UI and audio
  • Workshop
addedWelcome to Patch 2.62! In this patch we’re adding new skins, animation improvements, multikeyboard support improvements, bug fixes and more! We’ve also added a number of test features that focus on dodging based on community feedback last week. This Saturday is the big 1v1 Brawlhalla Circuit tournament at Combo Breaker, so no balance this week until the fate of 1300+ Circuit Points no longer hang in the balance. Enjoy the patch!
changedBrawl Of The WeekBrawl Together in this Brawl of the Week! Enter the queue by yourself and we will find you a teammate, or enter the queue with a friend! Team damage is off for fast-paced team battles. Knock out each member of the opponent’s team three times to win!
changedBrawl Of The Week2v2. 3 Stocks. No team damage.
changedAdded to Test Features:This week, we're looking to increase risk on Slow Dodges. We've effectively increased the period of vulnerability before being able to punish an opponent out of a Slow Dodge from 2 to 7 frames, but have split the increase up between dodge duration and a post-dodge attack delay to keep it from feeling clunky. To prevent the increased duration from making Slow Dodges travel further, we've lowered their speed. Slow Dodge Vulnerability
changedAdded to Test Features:Increased the duration of Slow Dodges by 3 frames. The player is not invulnerable during this period.
changedAdded to Test Features:The 2 frame recover period after a Slow Dodge ends is increased to 4 frames. Players can move but not attack or jump.

Welcome to Patch 2.62! In this patch we’re adding new skins, animation improvements, multikeyboard support improvements, bug fixes and more! We’ve also added a number of test features that focus on dodging based on community feedback last week. This Saturday is the big 1v1 Brawlhalla Circuit tournament at Combo Breaker, so no balance this week until the fate of 1300+ Circuit Points no longer hang in the balance. Enjoy the patch!

Mallhalla

  • Kor In Space - “ Danger, Brawlhalla! Danger!”

  • Boomer - “ Breed? She’s a Cyborgi!”

  • Emerald Blade - “ The Green Knight doesn’t need this anymore.”

Brawl Of The Week

Brawl Together in this Brawl of the Week! Enter the queue by yourself and we will find you a teammate, or enter the queue with a friend! Team damage is off for fast-paced team battles. Knock out each member of the opponent’s team three times to win!

  • Brawl Together!

  • 2v2. 3 Stocks. No team damage.

  • Queue solo or as a team of 2.

Test Features

Added to Test Features:

This week, we're looking to increase risk on Slow Dodges. We've effectively increased the period of vulnerability before being able to punish an opponent out of a Slow Dodge from 2 to 7 frames, but have split the increase up between dodge duration and a post-dodge attack delay to keep it from feeling clunky. To prevent the increased duration from making Slow Dodges travel further, we've lowered their speed. Slow Dodge Vulnerability

  • Increased the duration of Slow Dodges by 3 frames. The player is not invulnerable during this period.

  • The 2 frame recover period after a Slow Dodge ends is increased to 4 frames. Players can move but not attack or jump.

  • Decreased the travel speed of Slow Dodges by 12%.

We’ve heard some feedback asking to try an increase on Chase Dodge speed to adjust for the movement speed increases that came in with Season 4. Speed Dodge Increase

  • Increased the duration of Speed Dodges by 3 frames.

  • Increased travel speed of Speed Dodges by 10%.

Modified Test Features:

Since this week is primarily testing the Dodge Vulnerability changes, we’ve reduced the severity of the Dodge Cooldown changes from last week. There’s been mixed feedback so far on whether the previous amounts were too much or too little, but we expect to move forward with some degree of increase. Dodge Cooldown Changes

  • Dodge Cooldown for a Grounded Slow Dodge is now 75 frames.

  • Cooldown when landing after an Aerial Dodge is now 25 frames more than the dodge's Grounded Cooldown.

User Interface

  • Weapon Skins in the picker menu in the Legend select screen are now sorted by the Legend they are associated with.

  • Controller devices and controller keybinding screens have been updated to correctly use contextual hotkey icons as well as granting gamepad access to certain options that were only previously accessible via the mouse.

Art & Animation Improvements

  • Gnash and Lucien have received a fresh update to their base costume art.

  • Roster icons updated to match revised character art for Lucien and Gnash.

  • Optimized arm art on Skins for minor performance improvement.

  • Ran a performance pass on the Bomb, Mine, and Hammer hit sfx.

  • Brought Unarmed's fall, idle, and wall jump animations closer

Source

Steam News / 24 May 2017

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