Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Maps
- Gameplay
- Performance
- Server
Welcome to Patch 2.61! The Sandstorm chest has been discovered, the salute taunt is back this week, we’ve added a ton of animation improvements and more! Game Balance this patch is focused around bringing a number of weapons and signatures up to par as the speed of the game increases. We hope you enjoy this week’s patch, and thank you for playing Brawlhalla!
The Sandstorm Chest
The glorious treasures long buried beneath forgotten sands are now available for purchase in Mallhalla! The Sandstorm Chest contains 18 Legend Skins total and three unique skins that are:
Anubis Mirage
God King Teros
Amun-Raza
The Salute Taunt is Back!
For this week only all Salute Taunt purchases will support Stack-Up. Stack-Up is a nonprofit organization that supports veterans and service members through video games in a variety of ways. Find out more about them on their website at http://stack-up.org .
The Salute taunt is available in Mallhalla from May 17th - May 24th!
Find out more about their Call To Arms fundraiser on Stack-Up.org.
Brawl of the Week - Yumiko, Wemiko!
Yumiko Only! (You can play even if you don’t have Yumiko unlocked!)
4 Player FFA
3 Minutes
Test Features
Added to Test Features
By lowering jump height, we're hoping to keep players in range of each other more often when using vertical spacing. The changes may be on the subtle side, but we've targeted a threshold that only requires a handful of map reworks so it’s able to transition to Ranked sooner. Jump and Fall Changes
Jump Height decreased from 414 to 362.
Jump duration decreased from 66 to 60.
Max Fall Speed increased from 60 to 70.
Max Fastfall Speed increased from 70 to 85.
A number of dodge changes are being tested internally, and more should be coming to Test Features before long. First up are tests for reducing the availability of grounded dodges when not used as a chase dodge approach. Dodge Cooldown Changes
Increased Dodge Cooldown for a grounded Slow Dodge from 60 frames to 90 frames.
Landing no longer fully reduces Aerial Dodge Cooldown to a grounded value. Dodge Cooldown will now only be reduced to 80, or 120 for a Slow Dodge, up from 50.
Performance
Improved memory usage and performance in the UI System.
Improved client performance in the event of a controller disconnect.
Improved performance of input handling system
Community Request
Increased priority of dodge when pressing two inputs on the same frame to make gravity cancel and upwards chase dodges easier. (Credit Eramm, Diakou)
Animation
Improved performance on the following animations: Axe, Gauntlet, Scythe, Bow, Katar, Character Select, Taunts, and when holding a gadget.
Improved the Sidekicks' idle animation to be less wobbly and more lifelike.
Brought in Scythe's wall jump animations closer to the center of the hurtbox.
Brought in the head on the launch hit react animation in Scythe to be closer to the body.
Brought Katar wall jump animation closer to the center of the hurtbox
Added missing effects on the back layer of Scythe's speed and chase dodge animations
Added some in between frames to the animation of
Source
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