HomeGamesUpdatesPricingMethodology
Steam News18 May 20179y ago

Patch 2.61 - The Sandstorm Chest

Welcome to Patch 2.61! The Sandstorm chest has been discovered, the salute taunt is back this week, we’ve added a ton of animation improvements and more!

Full notes

Full Brawlhalla update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions16 changes0 removals
  • Balance
  • Store
  • Maps
  • Gameplay
  • Performance
  • Server
addedWelcome to Patch 2.61! The Sandstorm chest has been discovered, the salute taunt is back this week, we’ve added a ton of animation improvements and more! Game Balance this patch is focused around bringing a number of weapons and signatures up to par as the speed of the game increases. We hope you enjoy this week’s patch, and thank you for playing Brawlhalla!
addedThe Sandstorm ChestThe glorious treasures long buried beneath forgotten sands are now available for purchase in Mallhalla! The Sandstorm Chest contains 18 Legend Skins total and three unique skins that are:
changedThe Salute Taunt is Back!For this week only all Salute Taunt purchases will support Stack-Up. Stack-Up is a nonprofit organization that supports veterans and service members through video games in a variety of ways. Find out more about them on their website at http://stack-up.org .
changedThe Salute Taunt is Back!Find out more about their Call To Arms fundraiser on Stack-Up.org .
changedAdded to Test FeaturesBy lowering jump height, we're hoping to keep players in range of each other more often when using vertical spacing. The changes may be on the subtle side, but we've targeted a threshold that only requires a handful of map reworks so it’s able to transition to Ranked sooner. Jump and Fall Changes
changedAdded to Test FeaturesJump Height decreased from 414 to 362.
Jump Height414362Jump Height decreased, nerfJump duration6660Jump duration decreased, nerfMax Fall Speed6070Max Fall Speed increased, buffMax Fastfall Speed7085Max Fastfall Speed increased, buff

Welcome to Patch 2.61! The Sandstorm chest has been discovered, the salute taunt is back this week, we’ve added a ton of animation improvements and more! Game Balance this patch is focused around bringing a number of weapons and signatures up to par as the speed of the game increases. We hope you enjoy this week’s patch, and thank you for playing Brawlhalla!

The Sandstorm Chest

The glorious treasures long buried beneath forgotten sands are now available for purchase in Mallhalla! The Sandstorm Chest contains 18 Legend Skins total and three unique skins that are:

  • Anubis Mirage

  • God King Teros

  • Amun-Raza

The Salute Taunt is Back!

For this week only all Salute Taunt purchases will support Stack-Up. Stack-Up is a nonprofit organization that supports veterans and service members through video games in a variety of ways. Find out more about them on their website at http://stack-up.org .

Brawl of the Week - Yumiko, Wemiko!

  • Yumiko Only! (You can play even if you don’t have Yumiko unlocked!)

  • 4 Player FFA

  • 3 Minutes

Test Features

Added to Test Features

By lowering jump height, we're hoping to keep players in range of each other more often when using vertical spacing. The changes may be on the subtle side, but we've targeted a threshold that only requires a handful of map reworks so it’s able to transition to Ranked sooner. Jump and Fall Changes

  • Jump Height decreased from 414 to 362.

  • Jump duration decreased from 66 to 60.

  • Max Fall Speed increased from 60 to 70.

  • Max Fastfall Speed increased from 70 to 85.

A number of dodge changes are being tested internally, and more should be coming to Test Features before long. First up are tests for reducing the availability of grounded dodges when not used as a chase dodge approach. Dodge Cooldown Changes

  • Increased Dodge Cooldown for a grounded Slow Dodge from 60 frames to 90 frames.

  • Landing no longer fully reduces Aerial Dodge Cooldown to a grounded value. Dodge Cooldown will now only be reduced to 80, or 120 for a Slow Dodge, up from 50.

Performance

  • Improved memory usage and performance in the UI System.

  • Improved client performance in the event of a controller disconnect.

  • Improved performance of input handling system

Community Request

  • Increased priority of dodge when pressing two inputs on the same frame to make gravity cancel and upwards chase dodges easier. (Credit Eramm, Diakou)

Animation

  • Improved performance on the following animations: Axe, Gauntlet, Scythe, Bow, Katar, Character Select, Taunts, and when holding a gadget.

  • Improved the Sidekicks' idle animation to be less wobbly and more lifelike.

  • Brought in Scythe's wall jump animations closer to the center of the hurtbox.

  • Brought in the head on the launch hit react animation in Scythe to be closer to the body.

  • Brought Katar wall jump animation closer to the center of the hurtbox

  • Added missing effects on the back layer of Scythe's speed and chase dodge animations

  • Added some in between frames to the animation of

Source

Steam News / 18 May 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.