Full notes
Full Brawlhalla update
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What changed
- Workshop
- Gameplay
- Store
- Compatibility
Welcome to the Yumiko Update! In Patch 2.59 we’re introducing Yumiko, a Bow and Hammer wielding Kitsune who is ready to fight! We’ve also graduated and removed some test features, continued our animation improvements, and added a bunch of balance improvements in this patch. We hope you enjoy the new patch, and good luck out there in all of your Brawlhalla matches!
New Legend - Yumiko!
Yumiko the Kitsune is now available to play in Brawlhalla!
Weapons: Bow & Hammer
Stats: 4/7/4/7
Three Yumiko Skins are available.
Lil’ Yumiko - Totes Adorbs.
Tokyo Yumiko - An urban legend.
Cursed Mask Yumiko - You forget to cleanse ONE little mask.
Mallhalla
Bonus login gold to celebrate PS4 Closed Beta has ended! You can still sign up for the PS4 Closed Beta at beta.brawlhalla.com
The Cosmic Chest is now available with chest exclusive skins General Vraxx, Apex Predator Asuri, and Infinite Wu Shang.
The Imperial Chest has departed.
Brawl Of The Week
A game of quick alliances, and sudden betrayals.
3 Player FFA
3 Minutes Timed
Test Features
Graduated from Test Features
We'll be keeping a close eye on Wall Slip to see if it needs more adjustment to avoid false positives or prevent ease of reset once it sees ranked play. Offstage stalling continues to be a frustration point for many players, so we're hoping this pushes the skill floor for the behavior to an ELO where players are more familiar with their tools for combatting it. Wall Slip
After performing any combination of 15 air jumps, wall jumps, or Recovery powers without landing on the ground, the player will immediately Wall Slip.
Aerial jumps, Recovery, and Dodge are disabled while in a Wall Slip state.
If Wall Slip has not been reached, its counter will be fully reset if the player hits or is hit by another player.
Gadgets and thrown weapons do not count for the purposes of resetting Wall Slip.
Warnings will trigger from the 9th jump onward, with warnings as 9, 12, and all 15 jumps have been consumed. (They will appear as “!”, “!!”, and “!!!” respectively)
Removed/Added Test Features
There were some valid concerns brought up with the proposed version of Stale Move Negation, so we attempted to test versions that just accounted for missing. Unfortunately, this felt like it could punish an aggressive player and lead to weird side effects like stalling to reset your queue. Given that most of the feedback was also pretty negative, we decided to scrap the feature entirely. Stale Move Negation
Removed.
However, the one thing that did get brought up was how it encouraged play at the highest tier to mix things up for optimal play. We decided to explore that aspect a little more and are testing a new system to encourage that variety without penalizing repeated move use. We’d love to get your feedback on whether or not a Move Variety Bonus accomplishes the goal of encouraging more varied play without feeling punishing to the player when a situation requires a specific response. Move Variety Bonus
When hitting with an attack, if it was not one of the last six attacks that hit, it will deal an extra
Source
Changelog.gg summarizes and formats this update. How we read updates.
