Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Balance
- Events
- Performance
- Gameplay
Welcome to Patch 2.50! We’ve added the new Skysail Chest to the store, updated Test Features entirely, improved custom lobbies for tournaments and improved game balance! This update to game balance has a focus on improving Legends whose individual power may have been left wanting in light of other gameplay updates. We’re also excited to make tournaments easier on both organizers and participants by implementing official rule settings straight into the UI. We hope you enjoy these changes and look forward to your continued feedback!
Additions to Mallhalla
New Skysail Chest!
The new Skysail Chest includes three chest exclusive skins, alongside 15 pre-existing skins for your collection,
Corsair Orion
Airship Scarlet
Sky Scourge Azoth
Nix Gold Price Reduction
Nix Gold Price reduced to 5400 gold.
New Avatar
Bragnarok South - Brawlhalla 1320. PAX South: 218. 1v1 Stock count enshrined!
Ranked Season Changeover Coming Soon!
Season 3 will end and Season 4 will begin with the update on March 15!
Test Features
Modified Test Features:
We feel like the more extreme change of Signatures interrupting chain dodge invulnerability has some strong upsides. It keeps players from being completely safe when stretching out chain dodges to their maximum duration. Rather than having to wait until an attacker chooses to leave dodge, the defender can counter by performing a signature, which itself can be countered if the attacker stops short and punishes. We haven't noticed any deviations between legend performance in the experimental queue vs ranked 1v1 that would suggest certain types of signatures overperform with the change. However, we worry that if the defender's other options for disengaging and punishing don't have better counterplay before this change gets added, players who can rely on the safety of the chain dodge currently would be more hesitant to engage. This week, we're testing just the smaller-impact portion of the change in hopes that can go live more quickly. Since Signatures beat light attacks in a clash, it shouldn't dramatically affect those interactions, but will make the timing easier for Signatures with less active frames.
Removed: Invulnerability from Chain Dodges no longer prevents hits from Signatures.
Signatures will still ignore the invulnerability period after a Speed Dodge is canceled into an attack.
Graduated from Test Features:
This should make the controls feel a little more responsive when players miss the timing for a fast fall. Should be a subtle improvement to quality of life for most players.
While holding the down direction when airborne, your max downward speed is the same as when fast falling.
This should address some cases that can feel like a bug where players attempt a jump down air off of a soft platform and lose a jump by falling through first. The player suggestion of a similar change for down-diagonal speed dodges sounds like a good idea to try as well.
Added a 12 frame forgiveness period after dropping through a soft platform where jumps will snap back to the platform and be treated as a ground jump. This is not applied unless the player was standing on the platform.
Added to Test Features:
This is the first of several proposed changes to address some concerns with gadgets. By separating weapon and gadget spawning, the availability of both should be
Source
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