HomeGamesUpdatesPricingMethodology
Steam News22 February 20179y ago

Patch 2.49 - Patch Notes

Welcome to Patch 2.49! In this patch we’re adding new skins, improving fast fall animations, and making a bunch of changes to Test Features based on your feedback. Enjoy!

Full notes

Full Brawlhalla update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions5 changes3 removals
  • Store
  • Gameplay
  • Maps
  • Balance
addedWelcome to Patch 2.49! In this patch we’re adding new skins, improving fast fall animations, and making a bunch of changes to Test Features based on your feedback. Enjoy!
changedNew Skins in MalhallaOjiisan Koji - Old age and treachery win everytime.
changedNew Skins in MalhallaVölsung Brynn - Leader of the fiercest Valkyrie wing in all of Asgard.
changedValhallentine Item ExtensionDue to an error with Steam this week, purchasing was temporarily unavailable for everyone. To make up for it, we’ve decided to extend the amount of availability for Valhallentine items.
addedTest FeaturesWe've changed, added, removed, and graduated a number of test features thanks to your feedback! Please make sure to read these notes carefully if you've been making the Experimental Queue your home
removedRemoved From Test Features(Please note, removed Test Features may still graduate or return to Test Features in later patches) In the cases this is intended to punish, where a runaway player immediately turns and uses a power with built in movement to quickly reverse direction, the penalty could be avoided too easily by waiting for a couple frames of friction to get rid of the negative momentum. When the penalty comes into play in unintended cases like positioning for a string followup, those few frames matter a lot more. We didn't feel like the change impacted negative play well enough to risk the issues it could create in normal play, at least in its current implementation.

Welcome to Patch 2.49! In this patch we’re adding new skins, improving fast fall animations, and making a bunch of changes to Test Features based on your feedback. Enjoy!

New Skins in Malhalla

  • Ojiisan Koji - Old age and treachery win everytime.

  • Völsung Brynn - Leader of the fiercest Valkyrie wing in all of Asgard.

Valhallentine Item Extension

Due to an error with Steam this week, purchasing was temporarily unavailable for everyone. To make up for it, we’ve decided to extend the amount of availability for Valhallentine items.

  • One more week for Valhallentine items!

Test Features

We've changed, added, removed, and graduated a number of test features thanks to your feedback! Please make sure to read these notes carefully if you've been making the Experimental Queue your home

Removed From Test Features

(Please note, removed Test Features may still graduate or return to Test Features in later patches) In the cases this is intended to punish, where a runaway player immediately turns and uses a power with built in movement to quickly reverse direction, the penalty could be avoided too easily by waiting for a couple frames of friction to get rid of the negative momentum. When the penalty comes into play in unintended cases like positioning for a string followup, those few frames matter a lot more. We didn't feel like the change impacted negative play well enough to risk the issues it could create in normal play, at least in its current implementation.

  • RemovedDecreased the travel distance of certain moves when the user has momentum in the opposite direction.

Increased run and fall speeds are two fairly drastic changes, and they come with a number of concerns that make us hesitant to push them live immediately despite all the positive feedback so far. Maps would need to be adjusted to reflect the shorter jump height. There's been some concerns that the bigger range between speeds could negatively affect low speed characters, or that we'd be buffing passive play by widening the gulf between mobility for evasion and mobility for attacks. There are concerns about whether it hurts accessibility for new players. We've heard feedback that some players have started playing exclusively in Experimental Queue and are looking into whether that's a widespread behavior or a vocal minority. We want to make sure that they're healthy changes, and that them feeling better doesn't mask other problems down the line. Focusing on one of these changes at a time should help isolate where the problems and benefits are, as well as leave room to test smaller related changes that are easier to push live.

  • RemovedIncreased fall speeds by 15%.

Modified Test Features

With this change, we're looking to see whether part of the positive reaction to the movespeed increase was at the expense of slower legends. This won't fix all our concerns with a global movespeed increase, but should address possible issues with stat balance.

  • For the increased move speed change, compressed the range between low and high speed legends to be closer to the amount of variation in ranked.

Graduated from Test Features

When we introduced Landing Recover last year, we started with a low value to avoid making the game feel sticky. Now that players have acclimated, we feel that

Source

Steam News / 22 February 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.