Full notes
Full Brawlhalla update
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What changed
- Store
- Gameplay
- Maps
- Balance
- UI and audio
Welcome to Patch 2.44! We’ve added new skins, game balance improvements, map adjustments, animation improvements,quality of life goodness, and a swath of new test features! We’re looking forward to your feedback on everything new and hope you have another fantastic week of brawling.
New Legend Skins in Mallhalla
Star Guardian Ember - "Shooting stars... and asteroids... and anything posing a threat."
Slasher Barraza - "Even nightmares have nightmares."
Brawlhalla Winter Championship Avatar
Show your support for Brawlhalla Esports with a brand new animated avatar in honor of the Brawlhalla Winter Championship coming up on February 4th & 5th.
Brawlhalla Winter Championship Avatar is now available in Mallhalla.
Map Adjustments
Shipwreck Falls has one of the largest killboxes in the game, but the ceiling was pushed too far, making it exceedingly difficult to kill off the top. The distance above the camera bounds to kill off the top has been lowered from 900 to 700. For reference, Small Thundergard Stadium has the same camera bounds and main platform location as Shipwreck Falls, and its distance-to-kill above the camera bounds is 500. The ceiling on Shipwreck Falls should still feel high, just not so extraordinarily high.
Quality of Life Improvements
In training mode, changing the bot's damage or changing what item a character is holding will now automatically go into effect without pressing the update hotkey. You can still use the hotkey to set damage or give an item without having to change the value.
You can now set a default Sidekick in the inventory screen that will be used when a legend does not have a Sidekick preset. In the interest of making this change easier to understand, all Sidekick presets have been reset. We apologize for any inconvenience.
Test Features
The Experimental Queue has gotten cluttered over time. As many players requested, we've pulled some of the older tests for now to focus on new ones. This doesn't mean that the removed features are gone forever, it just means we want to test new things! These new changes attempt to increase the pace of gameplay, position signatures as a way to counter chain-dodge approaches, and add a cost to certain playstyles. We want to see if these changes have a positive impact on the current meta, and are looking forward to your feedback.
Added to Test Features
Introduced a 6 frame delay to attacking or dodging when turning around.
Increased run and fall speeds by 15%.
Invulnerability from Chain Dodges no longer prevents hits from Signatures.
Removed From Test Features
Upward Chase Dodge: Can now Chase Dodge upwards after a hit or with the upward momentum from a jump. Canceling an upward Chase Dodge into a downward attack does not apply the standard post-chase-dodge invulnerability frames.
Signature Jumping: allows you to hit the jump button while charging a signature for an aerial Signature attack.
Instead of Cooldowns preventing a power from being used again, the Cooldown Time will be added to the startup of the repeated power. (All power-specific cooldown reductions have been removed with this test feature)
Animation Improvements
Scythe recovery animation start up posing adjustments.
Added extra animation frames to Scythe Dair startup animation for visual clarity.
Adjusted posing for Scythe Recovery animation for visual clarity.
New
Source
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