Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Store
- Maps
- Balance
- Fixes
Happy Brawlidays! I thought about trying to fit as many winter, snow, holiday, jolly, cheer, and season puns in here as I could, but instead I think we’ll just get to the patch notes. Have a Happy Brawliday!
Happy Brawlidays!
New KO Effect - Frostbite!
New Brawliday Skin - Krampus Cross -"He's got this in the bag."
New Brawliday Skin - Snowman Kor - "Don't put rocks in snowballs. Someone could get hurt."
Bomby the Snowman Avatar
Mjolnir Snowflake Avatar
Previous Brawliday Skins: Holly Jolly Ember, Wreck The Halls Teros, and Secret Santa Thatch have returned!
Brawliday Colors are available in Mallhalla.
According to Brawliday tradition the ancient but revered combat spectacle of Snow Brawl has its own queue!
Due to relentless activity, Snowbrawl maps will not be cleared of snow, ammunition or other snow oriented debris until the end of the Brawlidays.
Daily Login Bonus for the next three weeks during the Brawlidays.
Gameplay
Turned on stances for strikeout matchmaking
Art and Animation
Larger hammers have been resized to more accurately communicate hitboxes.
New Weekly Legend Rotation
This week’s free Legend Rotation features Bodvar, Brynn, Ember, Lord Vraxx, Scarlet and Wu Shang.
Balance
With Season 3 of the ladder underway, we have a few adjustments for the Brawlidays! We have targeted a few key powers to level the playing field while Stances and the recent Stat changes settle.
Spear
The Spear has great range and zoning potential, however the Neutral Light could rotate into other options too safely. We have widened the gap between the Neutral Light and subsequent attacks in the form of Increased Recovery time.
- Spear Neutral LightIncreased Fixed Recovery from 0 to 1.
Lance
The Lance is proving itself to be a strong weapon over time. We are curtailing a few routes of attack rotation that can seem overly oppressive.
- Lance Neutral LightIncreased Fixed Recovery on miss from 0 to 1.
- Lance Down LightDecreased Stun from 24 to 23.
Axe
The Axe is a strong weapon when used correctly, but certain attacks have shown to be slightly too rewarding. We have trimmed some of the generous Damage and Force from the kit.
- Axe Side AirDecreased Variable Force from 43 to 42.
- Axe Neutral AirDecreased Stun of later frames from 28 to 27.
- Axe Ground PoundDecreased Variable Force from 46 to 45; Decreased Damage of the ground slam from 13 to 11.
Blasters
The Blasters have received Decreased Recovery to the Down Air for a faster pace of play.
- Blasters Down AirDecreased Fixed Recovery on miss from 1 to 0.
Diana
Diana’s Neutral Bow launches opponent’s at a fantastic angle for setting up edgeguards. We have Decreased the Variable Force to be in line with the positional advantage.
- Diana Neutral BowDecreased Variable Force from 51 to 48.
Azoth
Azoth’s Neutral Axe was a bit slow for anti-air use, so we have Decreased the Minimum Charge for a faster response.
- Azoth Neutral AxeDecreased Minimum Charge from 9 to 7.
Source
Changelog.gg summarizes and formats this update. How we read updates.
